Maybe someone has already adressed this, but, how do you make a second quest? When I beat my game my character loses all his hearts and rings, but keeps his items and triforce pieces. Obviously there must be a way to edit the starting conditions of the character after the quest has been finished. I want the game to start link in a new overworld when you select the character after you have completed the quest. Can anyone help?
Second Quests
As far as I know, there has never been a way to do a Second Quest based off a custom quest. The "quest number" field in the header information is more or less pointless.
In 2.5, it might be possible to send Link to another DMap for a custom "you win" sequence, then when it's over, send him past a script that will remove everything he has (but only once). By using "continue here" settings, you can effectively trap Link in a new Second Quest world.
If you call your first quest '1.qst' and your second quest '2.qst', and give them quest numbers one and two respectively, I think it works in the way the original first and second quests do.
but only if you overwrite the original quests and set these up to not be custom quests.
Sounds interesting, I will give it a try, thanks!
Dart Zaidyer wrote: send him past a script that will remove everything he has (but only once).
We can do that ?? 😕
Can you explain this with more details please ?