The ladder no longer works correctly in the latest build. Unless Link is halfway on the tile to the left (and that tile is walkable), he cannot cross holes vertically. He also cannot always cross holes horizontally. Because the ladder works horizontally when there is another hole combo below the hole he is trying to cross, the bug may be the result of the sideveiw stapladder code being active even if the screen does not have sideview gravity. I have tested this bug in two different quests and have used both ladders with the same results.
Ladder Bug (142)
Hmmmm...
I know these are stupid questions, but...
Do you have the "Use Ladder" screen flag checked?
Is the hole a combo type that ladder can cross?
I am waiting for the Yes-answers. >_<
When I ran into these problems, I checked the rooms out. Yes, the "use ladder" flag was checked and I was trying to cross holes. These were perfectly working maps from an earlier version, so I knew it wasn't a simple flag error.
Something I forgot to mention is that on occasion, Link would use the ladder to cross a normally unwalkable combo. In one instance, that combo was a push block! It may be important to note that the combo below the block was a hole, but this is a weird bug.
One final detail: these were 2.10 maps I was loading in. However, I loaded them in an earlier beta and the ladders did work (I even used the 4-way ladder, so this wasn't far back).
Hopefully this bug will be fixed by the next build. It causes major testing problems if you can't rely on the ladder always working.
Does this bug still occur?
The ladder seems to be working fine now, thanks. (318)