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Quest Rule

2 replies · 1,378 views · Started 25 January 2007

Quest Rule: Alter Link's Cset When Jinked.

This could probably use a name change but anyway, what this does when checked is make it so if Link gets hit by a bubble type enemy, his cset changes, or perhaps his sprite flickers, as he walks around, until he is cured. So if it's a temporary jinx, this effect lasts temporarily. If permenent, it lasts until he drinks a potion, hits a "remove jinx" bubble, etc.

We could even take this a step further so that Link uses a different Cset for a B-Item Jinx and a sword / A-Item Jinx.

This would be like how in LoZ:MM, LoZ:WW, or LoZ:OoT when Link is hit by a bubble & therefore can't use his sword, he becomes blue for a little while.

Eh, IMHO, rather than altering his Cset, I think it should spawn a "Jinxed" sprite above his head, sort of like how the Hover effect sprite appears below him. The quest rule lacks a prompt to input the new Cset he should switch to upon being jinxed anyway.

Yeah, and if you look at most of the tilesets out there, Link looks funny in CSets other than 6. So usually, only flashing (through multiple CSets) and sprite-flickering look good on Link.