start "a link to the darkness 2" and before picking the sword up find the ESC button wont work. (till you get the sword)
you have fixed the crash for exiting with a 1.90 quest in your save file.
start "a link to the darkness 2" and before picking the sword up find the ESC button wont work. (till you get the sword)
you have fixed the crash for exiting with a 1.90 quest in your save file.
are he 1.90 issues i reported fixed ? (here and in the build 142 thread)
1.90 issues remain in build 200 and now link to the darkness 2 crashes upon trying to select it for a custom quest.
but link to the drakness 1 loads fine but still shows the 1.90 issues.
1.90 issue's remain in build 277 beta 18
Still many unfixed issues for 1.90 quests in 288. Go on, see for yourself. Just try and play something like PM Demo, Hell awaits, or Link to darkness. go on, I dare ya.
all the guys (shop keepers) appear on the overworld and this makes it impossible to win simply because of the evil barrier that guys generate halfway up the screen going horizontal that prevents you going up from a guy or down if you came from another screen.
if this single issue gets solved then i could do some more detailed testing.
Well, I don't know why that'd be the case for something like "The Revenge" but not for First Quest.
all link to the darkness quests can't be played and won in 288
The older a quest is, the more "life support" it needs in the quest loading code to function on modern players.
Ironically, the current 1st.qst only dates to 2.11, and so doesn't run into the problems 1.90 quests do while loading.
1.90 quests didn't have dmap flags yet, and by some oversight the "Guys only in caves" rule wasn't turned on by default in the overworld when loading quests from 1.90 or older. I've fixed this in the next build. If there are more 1.90 issues still active, please post new bug reports and I will look into them. Making sure ZC correctly plays quests from older full public releases is of extremely high priority.
oooh, finally =)
can't wait now ;P
I still find the behavior regarding whether the Esc. key can be used or not to be unintuitive.