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Some new ZScript stuff

2 replies · 2,201 views · Started 25 January 2007

I think it would help greatly to (eventually😉) have access to:

Disable status of stuff for the Bubble enemies:
bool Link->SwordDisabled
bool Link->ItemDisabled

Or however ZC keeps track of the whole temporary/permanent thing.

In order to toggle between passive and active subscreen. Would return false if the subscreen is already moving, so it can't be set.
bool Game->SetSubscreenState(bool active)

Returns true if subscreen is active.
bool Game->GetSubscreenState()

The currently selected inventory item in the subscreen.
int Game->SubscreenSelected

So you can change which subscreen is displayed on the fly. (or at least read)
int Game->ActiveSubscreen
int Game->PassiveSubscreen

We already have the first two. They're called Link->SwordJinx and Link->ItemJinx. I added them myself.