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custom Moldorm bug

4 replies · 990 views · Started 22 January 2007

I don't know if anyone else has realized this, but the tiles that the Moldorm uses seem to be hard-coded. I tried to make a custom Moldorm using different tiles, but when I tried fighting it, the tiles were still the old ones. The C-set seems to work fine though...

That's good to know. I did a little more testing, and it seems that when you enter the screen, it uses the custom tiles for a split second and then goes to the hard-coded ones. Does that help at all?