I don't know if anyone else has realized this, but the tiles that the Moldorm uses seem to be hard-coded. I tried to make a custom Moldorm using different tiles, but when I tried fighting it, the tiles were still the old ones. The C-set seems to work fine though...
custom Moldorm bug
Yeah, the animation is hard coded.😕 That's just odd...
I sure wish everything was non-hardcoded which makes it more flexible!
Rest assured that it has not escaped my notice.
That's good to know. I did a little more testing, and it seems that when you enter the screen, it uses the custom tiles for a split second and then goes to the hard-coded ones. Does that help at all?