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Walk on walls?

9 replies · 1,999 views · Started 19 January 2007

[FONT="Comic Sans MS"]I was making a dungeon in the game that i'm making, and when I tested it, it was a little weird...

User posted image

When I went to go through a doorway, Link just walked over the wall. I'm not sure if I acidentally did something to cause this, or If i have to do something to get rid of this...[/FONT]

I see you must have the freeform dungeon quest rule checked. When you have it checked, you'll have to set the door frame combo type to overhead.

Two solutions here:

1) Right-click on the part of the door that Link should be walking under, and click Edit. Change its properties to Overhead. It will now act as if it were on layer 5.
2) Uncheck the quest rule "Freeform Dungeons." This is inadvisable though, as many people prefer the freedom granted by Freeform Dungeons.

EDIT: Oh wow, I posted this late. (Had to get up and come back...) I actually advise the former rather than the latter.

One question. Can you put shutters or bombable doors that are uncentered? I know your looking dominator.

anifan wrote:One question. Can you put shutters or bombable doors that are uncentered? I know your looking dominator.

[FONT="Comic Sans MS"]I'm not sure... I guess if you really wanted to, you could put a flag on whatever you wanted to blow up, and for a shutter door, if you place the shutter sprites where you wanted, then made a secret combo that would just change the sprites to an open door, it might work, but I'm new with ZC, so I'm not completely sure.[/FONT]

anifan wrote:Good idea, but there's one problem. What if the flags reset? In all other ways, good idea

[FONT="Comic Sans MS"]hmm... Then you do it again? im new with ZC, so I dont know that much about it. There may be someway to make it not reset. And with the shutter, I dont think enemies reapear every time you enter a room, so I would guess it would kick in automatically if there are no enemies, but I don't know if it would...You could try it and find out.[/FONT]