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Dondongo still not damagable from right spot when walking vertically.

14 replies · 3,586 views · Started 19 January 2007

Still have to place the bomb one tile to the right to hit him.

Also, for some reason, he is also able to walk over solid object when walking vertically.

This bug seems random, and has the following properties:

Dodongos SOMETIMES walk vertically through un walkable combos

Same for Horizontal

More often than not, if a combo is half un walkable (2 pink width in either horizontal or vertical) dodongos will walk through them.

The bomb->dodongo was fixed in 300, along with another.

But the "head" portion of the dodongo still walk's through solid combo's before the "tail" section hits it and changes direction while moving horizontally. 528-

Ok, here is the behavior that I observered:
User posted image
In this room, Dodongoes will NOT walk on solid objects while walking horizontally, but will walk over everything (excluding walls) walking vertically. This was done in the ROM. Although, I suspect it is the GameCube version, as the filename is "Legend of Zelda (GC), The"

Well, at least we won't have to do any special quest rules or enemy flags to break Z1 behavior since they never were in rooms with blocks anyway. So, just make them where they won't walk onto any blocks and we're good?

Hehe...makes you wonder why there are no blocks in any of the dodongo rooms in the NES. Did no one think to add any, or is this a case of a lazy or release pressured development team?