Well, I've finished that Twilight Princess game. Also, I've added a new message control code: \4\X\X - Goto if random. When the game reaches this code, there is a one-in-[argument 1] chance of the game switching to string number [argument 2].
My Personal To-Do List
I think this time I'm going to sing.
Ohhhhhh.....(To the tune of "All I Want for Christmas is My 2 Front Teeth"😉
All I want for 2.5 is my custom item classes...
my custom item classes
my custom item classes
All I want for 2.5 is my custom itme classes,
so I can dooo trading sequences.
I thought you wanted custom item classes so that you could equip scripted weapons.
Scripting weapons/items and actually being able to use them without leaving out other things works for me.
Okay, today I not only succeeded in making the Lens of Truth sounds play when you toggle it on and off (a somewhat trivial task, comparable more to a bugfix) but I also added the much-desired Screen Flag "No Link Marker in Minimap." I'm certain that nothing bad can come of it.
Awesome, one of my old suggestions! Thanks for adding that one! :P
Come to think of it, we need them for that too. What if you have an item scripted from scratch, like Pikaguy's Cane of Somaria script.
Something tells me you guys are going to beg that my script be put into ZC as an "offical" item. 😡
But yeah, we need custom item classes AND the following:
-Flag "Can Slash"
-Flag "Can Shoot Magic"
-Flag "Able to Charge (Sword)"
-Flag "Able to Charge (Hammer)"
-Other stuff like that
Why only magic? How about rocks, arrows, fire, and sword beams?
How is it going with the list _L_? Whish one(s) in the green?
I'm, uh, fixing the enemy structures at the moment. And, apparantly, adding an "Edible" checkbox to the Item Editor. But, now that you mention it, I'll give that "Making the screen shake when you use the quake hammer" thing another look.
_L_ wrote:But, now that you mention it, I'll give that "Making the screen shake when you use the quake hammer" thing another look.
Hmm... if this screen shake thing becomes a reality, would it be hard to make a "Screen Shake" screen flag that you can check for a screen and make it shake. Now I am very strongly against new features but only if it wouldn't be a hard thing to add (that screeen flag that is) then it would be very nice effect for earthquake sequences etc. 😉
Brief reminder regarding screen effects: If you pause the game (F3 or F4) during these screen effects, the screen effects don't pause, but kind of let the screen dissipate and wander offscreen entirely. 😛 (It's a pretty cool effect, but obviously still a bug.) Sorry to be a bother; just wanted to be thorough and head it off before it gets a chance to occur.
Speaking of screen effects, I don't recall there being a Screen Flag for that Underwater Wave Effect. Do you mind adding that as a screen flag? It'd save us some DMaps where we have screens on it that we WANT to have the Wave effect on, but also have screens WITHOUT IT. But I can see a new "Impossibility" spawning from this- The ability to have the effect appear at certain points on the screen. XD
Hmmm... for some reason, the expected crashes inherent in Making the screen shake when you use the quake hammer don't seem to be appearing of late. I think I'll leave it enabled in the coming builds, and consider it implemented if nobody finds fault.
Soooo..does this confirm a "Screen Shakes" screen flag as well?
It will certainly lead to a ZScript variable at some point.
Well, it looks good for 2.5! Just 9 more things!
9 more things....?
Right, on the list, then it is 2.5 time!😃 😃 😃
Anymore progress? 😛
..Um, that's a big sig.
Yeah, it is.
Just completed Solid Damage Combos. (Actually, one tiny bug remains to be overcome, but I'm going to consider it finished.)
Yay! Not many features left. Great job!
Meaning, combos that are solid but damage link when he's touching them? How sensitive are they?
Probably depends on the screen flags prompt on the fourth page.
I just wonder what we would do in the case of having to have multiple sensitivities on the same page.