Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

16c: Viewing the map screws up the current screen

1 replies · 769 views · Started 14 January 2007

OK. Say you're on a screen... and you view the map. Just so you know, this happened until I enabled Z3 style movement to allow diagonal walking.

When you view the map, everything appears fine. But when you exit the map, every tile on the screen is converted from their original CSet to CSet 0. Here's a screenshot of it in action, before viewing the map, and after.

[SIZE="5"]BEFORE[/SIZE]

User posted image

------------

[SIZE="5"]AFTER[/SIZE]

User posted image