Sigh... I'm just going to put the rest of my questions here.
1: Okay, I want to make a script that spawns another FFC at a location 2 tiles away from Link in the direction he's facing. Would "ffc LoadFFC()" work for this? Or is there a different script I must use?
2: How can I make the aforementioned FFC stick to the tile grid (meaning it can only be on one individual tile, not anywhere inbetween two or more of them)? The effect I want is for the FFC to immediately spawn on the nearest tile to its top-left corner. How can I do this? (I want the FFC to be a pushable block, so it HAS to be on a single tile space!)
3: Can a script actually spawn a combo (not an FFC using the combo) at a location?
4: When using Item Scripts, is there a way to make the custom item take on a few select characteristics of other items, like, say, the Sword Slashing?
Before you answer any of those, let me just tell you what I need these for. I'm attempting a basic Cane of Somaria item. I want the Cane to do the following:
1: Spawn a Combo/FFC 2 tiles away from Link, which should be pushable, and react to all combo types. (Not a problem if it's an actual combo it spawns instead of an FFC.)
2: If you use the Cane again, it checks for this Combo/FFC (It's one of the first things it does, actually). If it's present, it removes it from the screen and respawns it at the new point (2 tiles away from Link in the direction he's facing). If it's not there, it creates it without trying to remove it.
3: If possible AT ALL, when the first block is destroyed, the second isn't created, but instead the first block explodes with magic shoting in 4 directions (Like LttP).
The third thing is optional, but nice. By the way, if we can't currently spawn combos with a script, why not add that to ZC? It'd be nice to be able to do.