i think its been posted when it came out like 3/4 years ago.... and is now buried deep in the catacombs of armageddons past... plus a new mario game isnt as epic as a decent quest game.
Excellent Zelda 3 Hack Released
franpa wrote:i think its been posted when it came out like 3/4 years ago.... and is now buried deep in the catacombs of armageddons past... plus a new mario game isnt as epic as a decent quest game.
It may not be as epic, but it's another complete overhaul of a fine game that ended up even finer. Sure, around here, everybody has a boner for Zelda. But I doubt you'd ever find any hacked classic that could even come close to comparing to Parallel Worlds.
At any rate, this is comparing apples to oranges. They're both excellent and that's that.
Patching the rom as we speak.
ok, i started again and cheated via freezing my health till i got back to where i was... i just wanted to make sure i checked every single nook and cranny in the first world... also i found out i was missing the item from the water temple... now i got it but the ice temple is still baffling... i can get to a point where the book wont help me exit the place for good... and in the parallel tower i just walk in circles at clue #2.
yea im cheating... so what?.... its roughly the same as savestates.
Uh, save states isn't entirely cheating, depending on how you use them. I mostly use them to save the game exactly where I am before I quit. Now the backwards button in ZSNES, that's cheating, and I fully admit to using it all too frequently. But infinite health? That's bad.
But, as long as you dont' actually use it to progress forward, I suppose it's tolerable.
... ... Oh my god. o.o' There's a free key in the basement of the church in the frozen world. I don't think it's paired to anything. Hell, I still have a spare key from another cave I don't think I ever explored completely. Oh bloody hell...
It's here:[spoiler]It's in the room with the empty bottle in the upper left corner and heart container piece in the chest beneath the six pots. Just to the right of the pots, walk through the wall. (I found it because the spinning tiles kinda pushed me in there. 😛 )[/spoiler]
Can anybody just come out and tell me how to get through the Parallel World Lost Woods in this game? I give up.
Edit: Okay, that won't be necessary. I figgered it out.
A few things I've figured out:
ShadowTiger, that key you found isn't exactly a spare key. You can't use it in any arbitrary dungeon, but there is a use for it.
To anyone who missed the boomerang in the beginning of the game: it is possible to find the red boomerang later in the game.
thanks for that shadow tiger... thats the key im missing :P
I'm stuck.
No, I jumped into a small alley and can't leave because I keep talking to the lady.
Just a minor bug it would seem.
Ahh savestates.
Luckely this game isn't recording those or it would crash from overflow.
It was hard getting through the tower without a sword.
I just got stuck in Ruto's Fortress. The southeast exit won't let you leave by jumping off the upper layer onto the ground layer of the outside, while all the doors back to the entrance are seemingly one-way, with the pushblocks doing visibly nothing. I have two extra keys in that dungeon but can't find any locked doors to use them on. Then again, considering the fact that I've wandered into the last recommended dungeon before I even tackle the first, I think I'm both brave and stupid for even having bothered with it in the first place.
So a note to those who are about to tackle Ruto's Fortress: DON'T lift any pots if you can help it, particularly in the first room. You'll need to use them as hookshot targets.
franpa, where is this key (That I found that you needed) used, exactly? Use spoiler tags if you can, please. Thanks.
[spoiler]there are 3 keys in both overworlds... these keys open 3 doors in one worlds parallel tower and 3 other doors in the other worlds parallel tower.[/spoiler]
i found sheiks hideout... its gonna be one heck of a brain teaser from the looks of it... just like the parallel tower is.
Ah, thank you. 😊 Gotcha. ^^.
I actually haven't even been through either parallel tower yet. I need the Cane Of Somaria for the Ice World's Tower, while I needed something I didn't have in the Light world's. Can't seem to figure out how to get back to the light world yet, but I'm working on it.
I also just found Shiek's hideout. Indeed, it really is quite the nasty puzzler. Bring medicine. Lots and lots and lots of medicine. > <. BLUE Medicine. Damn lasers... Now, if teleporters aren't working for you, walk a little to the left of them instead of fully on them. Now I'm trying to find a way to get the big key. I just can't quite seem to find a way to it. What I thought would have been a big key (For the doors, not the chests.) turned out to be a small key, which I can't find the corresponding door to.
So where is the first dungeon in the ice world, anyway? I'll bet it's west of the quarry.
Oh, BTW, ... if you have the patience to run through most of Ruto's Fortress, the chest item is very worth it. 😉
...
EDIT.
I officially renounce sanity.
I just played through the Darunia and Nabooru dungeons, ... ... and oh my dear god sir. They're labyrinths. Both of them. One is a labyrinth of holes. Each floor between level one and level eight is composed of nothing but holes and the tiny walkways the creator places to make you walk right into them due to having nowhere else to go. Geez. Each floor is totally dark, so you can't even see your goal, whatever it is. The bottom floor, floor eight, has one-way shutters (All closed, of course.) all around the room that you can't find a way into. It's going to be one fine trip into hell and back, that one. 🙄 Darunia's dungeon is a throwback to the ... well, you'll see. Pretty interesting. Be sure to find the boss key and at least one normal key between entering the series of rooms and going up a different ladder than you came in. Oh, and TAKE NOTES. Bring graph paper. Holy crap I swear to mod, you'll need it. 😛 I guess it couldn't hurt to bring graph paper to Nabooru's hole, though it'll be infinitely harder to use.
...
*sigh* ... Okay. Let's work out Nabooru's hole together. I'll post a spoiler box, and each line will contain information as to that floor. If it contains simply "fall" then there will only be one hole to go into. If I say "left" you should look for the leftmost hole that you can reach. If I say "hookshot" then the first thing you should do is look for a place to hookshot yourself over somewhere. The first line will say which hole in which of the four top floor rooms to go to. When we've reached the eighth floor, just let yourself be grabbed by the ceiling master.
To get to the Big Chest:[spoiler]
L1: Go to the hole in the starting room. (Go left, hookshot, go north, east, south back to the starting room and east of the door.)
B0: West Hole, without moving the block or hookshotting.
B1: North Hole.
B2: You'll just fall.
B3: South Hole, right below you.
B4: Straightforward; Nowhere to go but to the hole.
B5: EAST Hole.
B6: Fall
B7: Contains the big chest.
B8: Let the Ceiling Master Catch You.[/spoiler]
Okay, there's a chest here which I think contained the mysterious tablet:
[spoiler]L1: Northwest room / hole.
B0: EAST to the hole in front of the statue. Fall in.
B1: WEST to the hole in the corner.
B2: Fall.
B3: Fall.
B4: Fall.
B5: When you're about to fall, try to fall as close to the left side as possible. HOLD UP!!!
B6: Congratulations. You've scored yourself a trophy. Get it and fall.
B7: ... ... Fall.
B8: Let the Ceiling Master catch you.[/spoiler]
Now, there's also something odd. There's a button under a pot that doesn't seem to do much of anything. Here's where it is:
[spoiler]L1: Northwest corner / hole.
B0: Go a little bit east, (NOT to the hole before the statue.) and hookshot south, grabbing the pot. Pick up and discard the pot, and go into the little niche in the maze, and follow it down and right and around until you find a hole to your right and a pot to your left. Discard the pot to your left and fall into the hole to the left of the pot.
B1: There are two holes to fall into here; An east one, and a north one. Go into the north one. (You can enter the east one from multiple maze path directions, which is why I chose the north one.)
B2: Fall.
B3: Fall.
B4: Fall.
B5: Fall.
B6: Oh, look at that. It's another route to the Mysterious Tablet.[/spoiler]
Ignore this one: It's just my little template. It's totally blank. 😛
[spoiler]L1: Northwest corner / hole.
B0:
B1:
B2:
B3:
B4:
B5:
B6:
B7:
B8: [/spoiler]
instructions for getting that friggin' tablet in nabooru's holes. (note that the main reason why i wrote this is because what shadowtiger said is misleading :P no offence ST)
[spoiler]1. fall in top left most hole.
2. 3 pits... left, middle, right... hookshot over the middle one and head south and around the place till you get to 2 pits and a pot... the pits will be on your left and right... take the left one.
3. take the pit directly above you.
4. fall.
5. fall.
6. fall.
7. take mystery tablet then fall.
8. kill the mother fuc.... er get caught by the wall [ceiling?] master.[/spoiler]
sorry shadow tiger but these are more sane instructions then yours :P it doesn't require walking off the edge of a pit.
do you need help with getting the big chest key or big door key? or getting to the boss of nabooru's holes? just ask... it pisses me off but if i feel like it ill compile some instructions.
woooo i solved the ice fortress thanks to the parallel tower it became obvious what to do :P the clue in the ice fortress is vital info required to complete the ice fortress or else you aint going no where... and if you get bumped the right way in the parallel tower you may just stumble upon what you need to do in the ice fortress.
i only got 1 single crystal left to get... and it's in sheiks hideout.
if anyone wants to find the (i think) last key in the game go right ahead here is my *.srm file... if you find the missing key contact me A.S.A.P
also... when in a dungeon like shieks hideout it will say i got 2 keys -.-' but in the parallel tower in the light world it says i got 0 keys.
Heheh, thanks for the other instructions to the tablet. :blah: That entire dungeon was touch and go for hours at a time. > <, You get used to it though.
I think one of the missing keys was west of the Parallel world village, somewhere near where you fall into the hole under the boulder to get the 1/2 magic.
BTW, what's the formula to get through the Parallel / Frost world Lost Woods? I've tried up/right/down/right/up/right/ etc but it's just not working. L_L
The Lost Woods combination is pretty clever.
[spoiler]When you look at the sign, you see that there are arrows at its left, right, top and bottom, right? Well, the hint on the website is to keep the original Zelda's Lost Woods route--up, left, down, left--in mind when reading that sign. The sign has a down arrow on its top, an up arrow on its right, a left arrow on its bottom and a right arrow on its left. It looks like this (crude representation):
v
> Lost Woods ^
<Now you apply the original Lost Woods maze path. It says to go "up", and the up arrow is on the right side of the sign, so you go right. Then it says to go "left", and the left arrow is on the bottom, so you go down. Then it says to go "down", and the down arrow is on the top, so you go up. Finally it says to go "left" again, so you go down again. This takes you through.[/spoiler]
And there you go.
omfg... i just kept randomly guessing it... i didn't realize that there was a solution to it :P
im gonna check something... i know theres atleast 3 places i havnt been yet... one of them is in darunias temple.
edit: just found the 4th bottle.
now... in the light world... theres a cave at ancient pyramid falls... its got a dam or something in it... like what you see in the light world at the location of the 2nd temple in the original LttP.
how do i get there? i got there eons ago but restarted since then and have no clue at all on getting back there. (a key is guaranteed to be there)
ok, i got that key from the water dam... BUT NOW THERES ANOTHER FRIGGIN DOOR OF DOOM THAT JUST WONT DIE NO MATTER HOW MANY FRIGGIN TIMES I TING MY FREAKIN SWORD OF MIGHT AGAINST IT..... GAH where are the keys that i need?
I got the jewel and item from Din's tomb but Sasharaha still says, "I think there is a jewel near the graveyard".
Do I need to do something else?
If not then where do I go next; I looked everywhere I can get to but am stuck?
Where is the last gem?
What is on the other side of the shutter in the left room of the lower part of Din's dungeon?
The part accessable from the forest?
I did beat the armos' in Nayru's bay but I had to use the boomerang.
How would it be done if I missed it?
I tried bombs and swords but it took so many I couldn't even kill one that way.
head to the cave just south of the parallel tower... you'll need the items from both the dungeons you've beaten so far to get there.
ST, you get to go back to the light world after you beat the ice worlds parallel tower.
and the first palace is in the lower left corner.
[strike]Ugh. Dangit... In Saria's Garden, where is the crystal switch I need to trigger to lower these first pegs on the upper floor? Do I have to go all the way back down? I don't think I can do that because of the orange pegs blocking the open door between the pillars. They'd just raise, and I'd be back at square one.[/strike] ... G'haa, nevermind, I got it. Thanks though. .. and thanks again, franpa and Riverman. :highfive: Eating away at this thing well.
EDIT: ... Okay. What the hell? I thought this would give me problems, but I wasn't as wrong as I'd hoped I'd be... In Ruto's Fortress, the torch-lighting area around the Big Chest... ... Why can't I move this central block? Do you just have to be Hermes Fast or something? Is there another way? This doesn't seem physically possible. 😮dd:
you must have the red/orange pegs lowered when in the ice world 😊
Sorry, just edited that in. Thanks very much, franpa. 😊 It's quite the challenge.
EDIT: ... Okay. What the hell? I thought this would give me problems, but I wasn't as wrong as I'd hoped I'd be... In Ruto's Fortress, the torch-lighting area around the Big Chest... ... Why can't I move this central block? Do you just have to be Hermes Fast or something? Is there another way? This doesn't seem physically possible.
nope both fire place puzzles around the big chest are beatable... and yes that middle block wont move... thats the first place you light tho for that puzzle...
i went around it and into the fire place puzzle to the right of the one that consists of the big chest and then walked freely to the left.
... ... Dude, I timed that upper leftmost lamp (With the immovable central block) at twelve seconds. There is no way in hell that it's possible to even Get TO the lower right lamp to light it between all those blocks, what with the ice and all.
How did you do it? I know it's easy to say "Just do it" or "walk to it, slowly" but this just doesn't seem like twelve seconds is physically possible. O.o I'd love to see a movie of you doing it. :blah:
http://www.mediafire.com/?cnlijmmzzvm
there you go... a zmv file of me doing it rather poorly..... and i screwed up on the 2nd one but i show that its also possible because its obvious i woulda made it if i didn't screw up.
if it desyncs or doesn't like it then you'll need to update your zsnes from the svn repository... also a warning to people viewing it... i look at my inventory a few times so you will see the majority of what items are available in the game.
some ROM info for some people...
-----
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Parallel Worlds.smc
Name: THE LEGEND OF ZELDA Company: Nintendo
Header: NSRT Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 12 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Bad 0x03E0 != 0xAF0D CRC32: 91DB6B68
MD5: DF0A6E415F732C28B6CFE9F760F5863F
--------------------------Database--------------------------
ROM wasn't found in the database (possible bad dump).
-------------------------NSRT Header------------------------
Version: 2.2
Port 1: Gamepad Port 2: Gamepad
----------------------------------------------------------
http://board.zsnes.com/phpBB2/viewtopic.php?t=8121
here is zget... a very simple utility to use for aquiring and compiling the latest zsnes source code... warning... your looking at ~700mb of space for all the bloated crap needed.... takes me on a 256/64 connection to get all the crap in maybe an hour? then the source is rather easy...
just answer (after youve got all the bloated crap...)
- no to downloading whatever it is thats needed to build the dos version...
- yes to download the source
- no to download a specific version
- no to documentation (if you want it choose yes)
- no to changelog (if unless you want it choose yes)
- yes to compile
- no to dos build (only appears if you downloaded the package above for dos builds)
- yes to clear previous compiled data or whatever
- no to release grade optimizations
- yes to cpu optimizations
- yes to compress with upx
now go into the src/zsnes folder and copy the new zsnes.exe file into your good old zsnes directory and enjoy.
you can re-run zget multiple times to keep up to date with the zsnes source and compile new versions from the new source if you want... this is what ive been doing for ages.
Okay, franpa, I'm going to try this, but I suspect that if you could find some way to make an .avi or something out of the movie, that would probably be the best way to go.
an avi would end up being quite a few megabytes and i don't have all day uploading a 40 or so mb file... hence why i never did in the first place.
Well I am about to give up. I have patched it several times and it still just gives me a brown screen on load up. Sounds works fine. The original rom works fine too... I'm using SNES9x. crap....