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Bomb flash Bug

14 replies · 1,909 views · Started 11 January 2007

if you set a bomb, let it explode, then somehow manage to change screens fast enough this is what happens:
User posted image
and......it just stays that way....(i havent tested if it goes back to normal if you enter a house or level)

That's been around since 2.10, and, everytime it happened to me, switching rooms (Like, AT ALL) would return it to normal. Even clicking around will fix it.

Pokegamer1989 wrote:To prevent this from happening, check the following rule: "Bomb Explosions Don't Flash Palette".
Pokegamer, what if the quest author WANTED this in their quest? This happens to be a bug with ZC, and FIERCEDEITY happened to bring it up. On a similar note, however. I had several of the Bombchu on the same screen. (And a summoner summoning Bombchu) Well, after a while of explosions on the same screen, it randomly gets stuck like that. It also liked to add onto the intensity of the greyscale, almost to the point where I couldn't see anything!

[center]User posted image
Before

User posted image
After

User posted image
After DMap Change[/center]

Well, that's true, but that's why there is a rule that says "Bomb explosions don't flash palette", Sephiroth.🙄 So I don't think this is a bug.

Oh I think it's a bug, Pokegamer. To quote, ... "🙄"

Well, after a while of explosions on the same screen, it randomly gets stuck like that. It also liked to add onto the intensity of the greyscale, almost to the point where I couldn't see anything!

A quest rule doesn't negate the fact that a bug exists in one of its toggled states.

Pokegamer1989 wrote:Well, that's true, but that's why there is a rule that says "Bomb explosions don't flash palette", Sephiroth.🙄 So I don't think this is a bug.

Quest rules don't necessarily mean that it's not a bug, Pokegamer. It's there as an option for people who want it. There are people who don't want that palette flash, and people who do. That's what quest rules are for, not to fix bugs, okay? 😊

...I'll shut up now. :X <- That means "mute".

Edit: Darn. ShadowTiger beat me to it.

I just tried to reproduce this in 536, I used to be able to reproduce it quite regularly but it won't happen for me now.
I tried with my own bombs and bombchu's.

I do remember DN taking an interest in this a while back.
Can anyone else still reproduce this or has it been fixed?

But it happens sometimes.And also if you move quests from 2.10 to 2.11 there will be so much bugs try it if your a beta tester then you'll have your handes ful shoot I even beat most the hard games becuse theres a permanent clock bug that lets you be invisable tell you save quit.this bug alowed me to beat most of dfw hard quests with easy playing skilles.and those monsters that are for the beach give them to you 60 out of 100&#37; of the time.also if you bring up the map and put it away you will be in a glithey screen with messed up tiles try it no joke.