Hm. Odd topic, really. Inspiration for its creation from a conversation with Old-Skool in chat about a L5 sword.
Since we can create a L5 sword out of a Z-Item, and just increase its class value from 4 to 5, creating this L5 sword, ... one wonders: What about the slash and stab tiles? What's the deal with those? So far, I think they'd pretty much just use the L4 tiles.
Would it not use the Weapon/Misc Sprite with the same number as the item?
(For the stab tile anywas, not entirely sure about slash tiles.) I haven't tried it myself though...
I know it sounds like a bit much to have a fifth sword, but the idea behind it is mainly a numeric one. Say you wanted a crystalis quest, and you had four swords for the elements, but no fifth sword for the crystalis itself.
Or for purely graphical changes. For instance, say you have Majora's Mask style switching between different forms, and you want each to use a different weapon, but the powers to be the same.
Ayep. Just about. o.o
For example, I had an idea to use several different types of weapons, not just swords, all of which are selectable as a melee type item. If you've ever played Witchhaven, you'd know what I'm talking about. You could have a Sword, a Dagger, a mace, a morning star, and an axe. All are upgradable.
- Shortsword[list]
- Longsword[list]
- Bastard Sword
[/list][/list]
- Dagger[list]
- Main Gauche[list]
- Kris
[/list][/list]
- Cudgel[list]
- Mace[list]
- Warhammer
[/list][/list]
- Chain Stone[list]
- Morning Star[list]
- Heavy Flail
[/list][/list]
- Hatchet[list]
- Hand Axe[list]
- Battle Axe
[/list][/list]
Generally, this fantasy list will require several key things to operate successfully:
- A way to modify knockback.
- A way to modify weapon speed and refire rate. A toggle of slash may be necessary.
- A way to modify where the slash occurs, and if it occurs. Naturally, the Dagger class would have none, whereas the morning star would have roughly 270� to its slash/rotation.
Perhaps I may even have omitted a crucial one.
While I'm not (Directly) requesting their presence within the program, I'm just pointing out a direction this could take which would open up entire fields of feasability in ZC's melee aspect.
I tried making a LV5 Sword (Fierce Deity's) but when I go into the quest and use the sword, the animation is the "shadow" sprite for flying enemies followed by the boomerang.
How did you come up with a level 5 sword? is it basicly a preset sword upped a level?
I like the custom upgradable weapons ideas... sounds like we can go for more of an Alundra style quest with different melee weapons and jumping.
Love For Fire wrote:I like the custom upgradable weapons ideas... sounds like we can go for more of an Alundra style quest with different melee weapons and jumping.
Alundra was an amazing game!
But ZC doesn't have nearly the z-axis capacity to handle that kind of engine. Top-down gravity is emphasized far too much.
I like the concept of having a secondary weapon with a 180 degree swing arc, though. (Like the Biggoron Sword).
Master_of_Power wrote:How did you come up with a level 5 sword? is it basicly a preset sword upped a level?
Well, all I did was go into quest->....items, went to the first open Z-Item Slot (Z107) And chabged its class from 255 to 0 and under class level put 5.
I advise you people NOT using the first available Z-slot while in beta phase... because those get taken by new ZC items whenever the beta is upgraded, btw. I learned this the hard way.