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Two rules for the Enemy Editor

0 replies · 935 views · Started 05 January 2007

First Rule: Link doesn't react. This blocks both the flashing and throwback animations of Link, so that it can appear that Link isn't getting hurt yet he is, or eliminate the unnecessary need of Link being thrown back and flashing when the enemy doesn't do any harm.

Second Rule: Invincibility 2. Works as the same as Invincibility, but flashing animation and throwback is enabled.