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Rule for projectiles that pass over some combo types

4 replies · 1,557 views · Started 05 January 2007

Currently, most 4-way projectiles disappear when they hit any unwalkable combo. However, with the new enemy editor in place, as well as all the new "Shooter" enemies from a previous beta, I think we need something to make these projectiles more useful.

My suggestion is for a quest rule which says "Projectiles pass over water and ladder/hookshot combos." It would affect spears, rocks, enemy swords, and similar projectiles.

It would also be nice if we had a projectile type that could travel in all directions, like fireballs, but still be blockable with a small shield. Currently there is none.

Ideally, the drowning/bottomless pit combos would be implemented, and then you wouldn't need this rule.

If projectiles pass over them, then great. 😊 I have some questions about how drowning will work with relation to "water" properties, but that's for a different topic and a different day. Thanks.

How far are we from Drowning/Bottomless pits are we anyway? If its in the next full version then fine. If not then perhaps a Quest Rule that simply allows all projectiles to pass through all combo unless block flags are set up. Arrows do this already if I remeber right. (Some one was making a big deal about arrow going through dungeion walls a while back.)

I guess "Rock 2" would be a good name for the Blockable fireballs, The Rocks are already round, so it should be a simple matter of changing the fireball to be blocked by all sheilds.

redmage777 wrote:How far are we from Drowning/Bottomless pits are we anyway? If its in the next full version then fine. If not then perhaps a Quest Rule that simply allows all projectiles to pass through all combo unless block flags are set up. Arrows do this already if I remeber right. (Some one was making a big deal about arrow going through dungeion walls a while back.)

I guess "Rock 2" would be a good name for the Blockable fireballs, The Rocks are already round, so it should be a simple matter of changing the fireball to be blocked by all sheilds.

Enemy spears/arrows go through anything; rocks are blocked by any unwalkable combo. They don't really pay attention to combo type... just walk flags.

I figure it'd be better to wait for the newer version of an old function than to have a "while you're waiting" flag for the older version.