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FFC's and changers

5 replies · 1,220 views · Started 04 January 2007

Ok....
I haven't been able to get these to work since the combo was removed, so what's up with it?

I can't make a trap run a simple rectangle on the screen without screwing up.

I set #1 ffc to be a trap, and #2,3,4,5 are the changers.
The trap is set to carry over, and the changers set to carry over and changer (invisable)
It works in the editor testing with preview, but disappears at the first change in the player.
SO I try without carry over on the changers and it doesn't work in preview or the player.

I've tried every combination I can think of and it won't work.
Bug or what?

These worked GREAT before the combo was removed.

ah, NOW I understand what's going on. When a FFC encouners a changer combo, its flags get copied to the first FFC. However, since changer is now a flag, it ALSO gets copied over to the first FFC, turning the first FFC into a changer itself. An easy fix.

Fixed in beta 16.

I'm surprised that nobody else has pointed this out, I guess nobody else is trying to use them.
I hope I'm not the only one, cause I don't know what the heck I'm doing. 😉