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Excuses, excuses...

34 replies · 6,509 views · Started 02 January 2007

OK I am back from class so here is an observation I've made with respect to how Dracula is handled in the Castlevania series.

In the early days, both the players and the games were younger and things like "coherent timelines" weren't really needed. There weren't any really big conflicts, either; Zelda II surely had to have taken place after Zelda I and so forth. Programmers didn't have much space available for setting up long dialogues or complicated cut scenes, and what games did display large amounts of plot did not display expensive translation efforts.

Then, somewhere towards the late SNES era, sprawling plotlines were available and developers had to do a little better than they had before. Games that were obviously not related (like the Final Fantasy series) had no troubles, but working a new Zelda in took some work (it was explained that this Link was one of the original Link's ancestors, I believe). Still, it wasn't until the N64 era that troublesome timelines started to creep in.

Castlevania has handled the issue of Dracula's multiple resurrections quite well, in my opinion, and I think this theory is workable for the Zelda series. The recent CV games Dawn of Sorrow (and the one that came before it that I sadly have never played) depict a post-1999 world where Dracula has been truly destroyed, yet attempts to raise the Dark Lord in a new body are underway. The game's explanation is that with no being of evil, it is impossible for good to exist. When the world lacks evil, the Dark Lord is incarnated in Dracula's form. When Dracula is finally defeated, the Dark Lord has to find a new vessel.

This explains why Dracula always comes back, and even when his body is destroyed his influence still has power. I think Ganon and Link have a relationship similar to Dracula and the Belmonts. Even if Link is able to totally destroy Ganon, the absence of a truly evil presence causes the world to eventually reincarnate him. If no Hero is around to fight Ganon, the world selects a Hero to balance good and evil. The Hero defeats/destroys Ganon, and the cycle begins again.

*edit* Wait... "12 year old brain" "I'm drunk right now" User posted image

AtmaWeapon wrote:Well whether I hate you or not depends on whether you agree with this guy: {Me, btw.}

Sweet, I was put between a love ya/hate ya situation.

My timeline theory is that there is none. Every new installment screws over every single previous timeline. Heck, Twilight Princess added the whole new Light World/Twilight Realm, unless that is supposed to be similar to LttP's Light World/Dark World, which I doubt. ...:sweat:

So, is it crazy for me to want to go buy the GCN version, even though I have the Wii version? I picked up a copy and looked at it yesterday, and part of me just wanted to blow the $50 and play it again. After all... it *is* backwards.

[QUOTE=Darth Marsden;1107502]Grasshopper - Spot on with that observation. One male Gerudo born every hundered years, which leads to the big question - how the hell do they survive? Does that one male get a lot of tail, or are all the gals just really old cows?
QUOTE]

The answer is right there in OoT. In pre-Ganondorf-getting-the-triforce-of-power Hyrule Castle Town, there's a villager who mentions Gerudo women sometimes coming to town looking for boyfriends. Those the answer is there. :kitty: