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Dive warp / Dark room

13 replies · 3,024 views · Started 01 January 2007

When dive warping into a dark room or series of dark rooms, the rooms won't darken until you use the candle at least once.

I used insta warp with wave effect for those warps.
There is another problem with the dive warp, it shows Link standing on the water just as he warps and when he arrives to the new screen.

This is still happening in the 536.
One thing I didn't mention above is that the room stays lit only as long as the candle burning rule is set.
even so, once he goes through the warp, it should be dark, not light.

Can you give an example quest? It's not doing it for me, though something else I did may have fixed this bug as well.

I haven't forgot about you.
I was waiting for another beta to see if you had indeed fixed it before making a demo quest of the bug.
Otherwise I'd be sending you my bloated 5+ meg Robinhood quest and the screens are buried deep in level 6 and a pain to get to.

I think dive warp may be bugged altogether. The one time I used one it bugged badly, making enemies dissappear and stuff. Did you try using it on a blank room, and rooms with enemies and special combos to see if it bugs there as well? I know I had special combos and cracktorocks, and L2 zoras when mine bugged.

This dive warp-dark room thing is still a bug, I'll have to put together a little quest for you DN, having you look at the one that it's in would be a pain for you.
Give me a day or so.

JUst found out your fixes aren't in this beta, so I'll hold off on this again. 😉

I sent you a test quest via PM for this, but here it is again.
Bug still happens in 660.
When you go through the dive warp the room should be dark when you arrive, lighting the candle will make it trigger, but it should have already been dark.
http://members.toast.net/mfreedom/bug/darkroom.zip

ALSO I just moved this from 564 up to 660 to test it and now when Link uses the candle it displays the wooden sword graphic instead of the flame.