Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

8-bit tiles currupt quests

7 replies · 1,938 views · Started 26 December 2006

I'm not sure if this was said before, or rather if I said it(as I have plenty of problems with this right now.)

BUT If a tileset for a quest has a good number of 8-bit tiles, than the zquest may just fail to read it. This is a big problem as I had quite a few tilesets I began that just went currupt.

Quest-->Graphics-->Tiles .. Press "B" on any tile.

You knew that already though. The terminology just isn't constant throughout the community. =/

That is weird, my EotM quest is filled to the top with 8-bit tiles and I haven't had a problem with corrupt quests. I only corrupted it with the subscreens, but I haven't had any problems with this.

Hmm... Lost Isle has tons of 8-bit tiles but it hasn't been corrupted ever.

But if this is a bug then it must be very random or then it has nothing to do with 8-bit tiles...(?)

Long time no post, but here goes

I'm using the current beta, beta 15. It seems that every time I try to make an 8-bit tileset, the quest file goes currupt. I don't know why it happens exactly, but it does... maybe its just me, maybe not.

Someone please confirm this, I lost so much work thanks to this bug. 4 of my quests gone currupt since opening this thread including repeated offences to my 8-bit classic tileset. =\

It only seems to effect my quests with 8-bit tiles in it. All the other ones are fine so far.