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Item class

7 replies · 1,563 views · Started 24 December 2006

It seems that making an Item "class 32" (triforce) doesn't mean that that Item will act like an actual fragment. (I'm sure this is true of making z-items into other stuff too)

Triforce class items do NOT act like an actual (default) triforce piece. All Link does is hold it up, the "get item" fanfare plays, and the screen flashes white several times. The assigned Victory MIDI does NOT play.

ZC Build 560

Yes. I remember it being set to 1, but will double check.

EDIT: Yes, it was set to 1. However, I did not check the "Equip Item" box. I checked it, and now the MIDI DOES play, but the game seems to hang. The screen "closes", Link holds up the triforce item, and the MIDI loops indefinitely.

Bug confirmed. I did not change anything with the triforce pieces. When I upgraded my quest to build 560 and got a triforce piece, the following happened:
Link held up the triforce.
The backround music stops playing
The sfx that plays when you get the triforce of power plays
The screen flashes white several times.
Then the game continues to play. No victory music, no warp out of the dungeon, nothing.