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Pits (May be of interest to L)

0 replies · 1,064 views · Started 21 December 2006

(L, I know your working on pits, sooo...)

I think the best way to implement pits would be to make a combo type a mix of Tile-Warp, and Damage, with an addition that plays falling animation. Thus, one could have a pit that deals 1/2 heart daage, and warps back to the entrance of the room al la bottemless, or one that deals no damage and warps to a different screen, like the between floors fall. Two birds, one stone.