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Dungeon Carving/Relational Mode

7 replies · 1,495 views · Started 10 December 2006

Really? Wow I haven't been paying attention. Is there an example of the absurdity floating around anywhere?

DN's Post describes how to set them up, and My Post presents the sample .qst file. The contents you're looking for are primarily around tiles pages 60-70 and 90-95. The latter (92, I believe.) holds the lower half of the dungeon carving mode setup feature, which I was looking for for a while.

Ah, thanks. RM2K spoiled me with auto-tiling. As such, I've wanted to play with this for so long. The chance that I'll actually complete a quest just rose by 90 percent.

EDIT: Also, OMG. I'd have to edit so much to make even one of the DoR tileset's dungeon sections work right. If I manage to set up this for any of the dungeon tiles, I'll be sure to submit screenies.

Either I messed up horribly or "a few errant pixels" is an understatement of a few errant entire tiles. User posted image

Can you tell what I did wrong?

I'll come up with a seed template for both. I caught onto it fairly quickly. But I don't understand what that one tile in DC is for. (you know, that X across a white background in ST's example that seemingly has no significance.)
Also, the tile maker is a HUGE time saver for relational mode/dungeon carving combos.