AtmaWeapon wrote:OK I had a 30-minute work in progress but honestly I think vegeta1215's post is a lot more elegant and makes the statement I was trying to make with several tens of thousands less characters.Twilight Princess is a Zelda game; it has all of the mechanics and includes all of the things that have defined the series since its beginning. Because if this, it really brings nothing new to the table but setting, graphics, sound, and input methods. There are several parts of the experience that Nintendo has tweaked over time; I think if we compare TP to other games in the series you'll see that TP is not "missing" anything but simply has adjustments that may not be optimum.
Personally, I am glad to see less side quests in the series. Majora's Mask gave more treasure through side quests than it gave through dungeons. The Wind Waker required me to spend hours doing nothing but sailing in the boat so I could dig up a map that showed me where to spend hours sailing my boat to dig up a heart container or rupees that I needed to get a map that showed me where to sail my boat for hours to dig up a Triforce piece. Compare this to LttP, where the largest side quest I remember is a brief blacksmith quest to produce a 2x damage sword and I say good riddance to side quests as they have been recently.
Actually I'd say Wolf Form is the one drastic "new thing" this game brings. And I was extremely happy with the way they handled that. Otherwise, yes you are right. It's more or less just the same deal as before - nothing wrong with that. Honestly, without completely changing the formula in a Majora's Mask style way (specifically refering to the 3 day cycle here), I don't think there is a whole lot that can be added. You can add smaller stuff like wolf form, but there is nothing that really needs "improving" as it were.
As for Revfan9's comments:
About the number of dungeons - seriously? OMG it has *ONE* less dungeon than OoT! It's the end of the world! Don't even compare ALTTP because that was sprite-based and creating dungeons in that game was easy. 3d maps take much longer to produce. Either way, ALTTP's dungeons were not all as long as this game's either. And the first three in OoT were an absolute joke compared to the first three in this game.
Besides which, TP has a *huge* number of mini-dungeons, more than any other Zelda game (except maybe ALTTP - same rules apply there). And not only that, they are actually quite good mini-dungeons, some even resembling rooms from previous dungeons. Nothing like TWW's "guantlet of rooms" crap that you had to tred through (several times) to get the stupid triforce pieces (or sometimes just rupees and lame stuff like that). You could also probably count [spoiler]the Cave of Ordeals[/spoiler] as another dungeon (it's definately long enough, though not "official dungeon" material of course).
Also, Hyrule Field does not take 45 minutes to cross. TSA clocked it at only 16. I also see nothing wrong with this game's Hyrule Field. It's certainly more interesting than OoT's (which had what.. Lon Lon Ranch and that's it?). As for boss battles, yes they were (generally) easy but I think you were expecting way too much. This game has some of the best boss battles of any Zelda game. Dungeons 4 and 7 (URL lists what dungeons and bosses those are - so as to avoid spoilers) in particular were amazingly fun. I just don't know what you were expecting - I'd rather not be fighting the same boss for an hour thank you, unless maybe that's the last boss of the entire game (who probably does clock in close to that).
And yes, OoT had just as many bugs (people just didn't freak out all over message boards like it was the end of the world about them) - at least TP's bugs can be patched :P
I don't know, overall it seems people are just overly negative for the sake of being negative. Is the game perfect? No of course not. Is the game fun? Absolutely. Any complaints I've seen are extremely minor gripes at best.