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Problems with Shuttle

10 replies · 3,053 views · Started 08 December 2006

Hi, it's me again 😊
I follow the official ZQuest tutorial and I'm creating a dungeon. But when I put a Shuttle door, I see it in ZQuest, but not in the game, its just like a door where I can go. But when I kill every ennemy, I hear the door unlock, but the door doesn't change.
Here's two pictures that explain everything:
In ZQuest:
User posted image
In Zelda Classic:
User posted image

NOTE: I'm using NewBSv3 Tiles, if it can help.

Thanks again for your help!

Just so you know, they're called shutters, not shuttles. And are you sure you used the door tool, and didn't draw them yourself?

Shuttles are things that fly up to the space station. 😉

The dmap has to be set to dungeon type in order for the door shutters to work 😉

Sorry for the "Shuttle", lol 😛
I clicked on a tile floor, then Template, then Ok, like the tutorial and the corner and all that were added at the same time, like it should. The problem is when I click Doors, they appear in ZQuest, but not ingame...

Like Freedom said, amke sure your DMpa is a dungeon type, has a level number greater than 0, and your screen isn't one one of the four lowermost screens.

Ok, I found my problem: the level number 😛
It was a little cave, so I've put 0 because its not really a dungeon. But now, with 1, it works. Thanks !

You might want to keep 1 for your level one. Usually for small, non-dungeony dungeons you use outrageous numbers like 42, because theres some reason that I cant recall at the moment.

Levels 1-8 are reserved for the Triforce pieces, so if a dungeon has one of the Triforce pieces and you give it some other level number, the Triforce warps will not work properly.

LinkMaster500 wrote:Levels 1-8 are reserved for the Triforce pieces, so if a dungeon has one of the Triforce pieces and you give it some other level number, the Triforce warps will not work properly.

Yeah, and I see you have a Level 0 in your picture :eyebrow:

Just go to Quest > Dmaps and select the
Forest Cave Dmap, and change the Dmap type to "dungeon".
But if you want to use the level number 1, then the place itself
should be Level 1, not Level 0... and you have to get a Triforce Piece from there.