I'm thinking that the sounds I'm having trouble with are 8 bit stereo, I don't think any 16 bit mono sounds have given trouble.
Some of them the sound corrupts, some they are added to, and others crash right away.
Some of the sounds that won't work were in my custom sfx.dat that I built as far back as 183, and they always worked fine.
I've found you have to convert all wav's to 44100 x 16 bit x mono to get them to work consistantly.
I would think this post could be removed from active bugs.
I don't know if stereo sfx wavs still crash ZC or not, but mono work.
You may be right, though I'm not sure, but we might want to just get a few more opinions on this one. Preferably from people who know the immediate difference in the most obvious fashion possible.
(I'm an art person, not a music person. Others should know though.) In any case though, *Bumped to the top* - mostly for convenience. =/
This started happening when sounds got moved from the sfx.dat into the quest file itself.
When in the sfx.dat, stereo sounds could be used, but in the quest file trying to load them would simply send you to your desktop when you tried to play/test them.
It was said at that time that it was an allegro problem.
So I believe that's where this stands now, if that's of any help. 😉
Allegro has a lot of problems but this didn't turn out to be one of them 😉
This bug was fixed a while back.