In a sidescroller screen, if Link falls farther than a normal jump would do, he stops animating after completing 4 frames of animation. In all other Zelda games, he would keep animating. Don't tell me "Oh, the Roc's Feather is supposed to quit animating Link after he falls to a certain height, so there's no reason to change this.". NONE of the GB Zeldas did this. They animated him until he landed on a Solid platform, at which time he goes back to his normal standing frames. Please fix this. It's annoying.
Roc's Feather quits animating Link after falling a certain distance
Okay, sure, if you say so.
I think I fixed this. Someone confirm its absense?