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Roc's Feather quits animating Link after falling a certain distance

2 replies · 824 views · Started 03 December 2006

In a sidescroller screen, if Link falls farther than a normal jump would do, he stops animating after completing 4 frames of animation. In all other Zelda games, he would keep animating. Don't tell me "Oh, the Roc's Feather is supposed to quit animating Link after he falls to a certain height, so there's no reason to change this.". NONE of the GB Zeldas did this. They animated him until he landed on a Solid platform, at which time he goes back to his normal standing frames. Please fix this. It's annoying.