Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

octorok 4

5 replies · 1,250 views · Started 03 December 2006

I don't know if this is intentional, a bug, a slip up.....
Notice the oct, 3 slow is cset 8 and fast cset 9, but both octorok 4's are cset 9?
This is pretty limiting at trying to get a different look between the fast and slow octorok 4.
Was this planned?

Octorok (L3, Slow)
Tile (old): 92
Tile (new): 8600
Rows: 3
HP: 4
CSet: 8
Melee Power: 2
Weapon Power: 2

Octorok (L3, Fast)
Tile (old): 92
Tile (new): 8660
Rows: 3
HP: 4
CSet: 9
Melee Power: 2
Weapon Power: 2

Octorok (L4, Slow)
Tile (old): 92
Tile (new): 8720
Rows: 3
HP: 10
CSet: 9
Melee Power: 6
Weapon Power: 6

Octorok (L4, Fast)
Tile (old): 92
Tile (new): 8780
Rows: 3
HP: 10
CSet: 9
Melee Power: 6
Weapon Power: 6

uh.... that's not quite what I had in mind.
Now they will both be difficult.

I was sorta hinting the the slows should be 8 and the fasts should be 9

None of the other Octoroks have different colours for different speeds.

It didn't matter so much when there was Oct 1 and 2, but now there are oct 1,2,3,4...... 😉

Not that it matters much since enemy Csets will be editable in the enemy editor...

That makes it all better. 😉