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Constant traps & fliers

2 replies · 1,080 views · Started 02 December 2006

Seems like a bug, but maybe not.

Constant traps bounce off keese etc.
Seems they should be going under those.

In 528 they still bounce off Keese, anyone know if this is a bug or not?
If not this post can be removed from active bugs.

This would depend on what the conditions are, wouldn't it though? I can think of a few of them.

  • Obviously, if the "Placed Traps Can Pass Through Enemies" quest rule is off.
  • The "Enemies Jump/Fly Through The Z-Axis" is either on or off. Not sure which; PROBABLY On, since that means there's a DEFINITE means of landing and being in the air. If it was off, then we don't really know whether they're in the air or not at any given point; They're just stopped or not.
  • The type of trap, I think. I don't recall seeing one of those corner traps ever being stopped by an enemy. It was mostly just the constant traps, as you've said.
So what would make the keese unique above all the other enemies? :shrug: I wonder if peahats or Pols Voice or Vires would do the same thing.

Okay, I just tested it out, and it works with the majority of the flying enemies. (Majority, being those that I did test; Patra Circle, Peahat, Pols Voice...) .. AAAND now Keese. *Was in ZQuest and ZC* Works fine. Not bugged. 😃