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Rocksfan wrote: Combo cycling still screwed up.Combo cycling is still not working for higher combo numbers and the more you work on your quest the lower the combo numbers that are affected. This was original found in Beta 13.
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Rocksfan wrote: Combo cycling still screwed up.Combo cycling is still not working for higher combo numbers and the more you work on your quest the lower the combo numbers that are affected. This was original found in Beta 13.
I noticed that in SwanSong, the spikes that go down so you can quickly walk over them, sometimes the spikes go down and immediately raise again, this is when the combo cycling bug occurs. It's pretty annoying.
Hmm... I don't know if this the same bug at all, but it is certain that combo cycling IS still totally screwed up if you check the "refresh animation" flag in the combo editor. You remember DN this bug that I though was a corrputed quest but it was just a ZC bug?
One problem is that I don't even know if it is a bug or is it intended behavior, but it can't be intended behavior because chekcing those flags for combos screws up combo cycling in a quest. Hopefully this gets fixed because I'd love to use the "refresh animation on room entry" flag for many nice effetcs. 😞
Yeah, this one is probably my fault. I'll take a look at it.
Another to look at...
Apparently this bug is also affecting the treasure chest combos as well. Just had one do it to me today.
anyone have a quest I can test this in?
Yup. Here's one.
Just a heads up. This bug still exists in 16b.
Is this fixed Rocksfan?
Combo cycling still screwed up. - Reported by Rocksfan Fixed in 550