Raiden over at PZC made Classic Link Jump tiles:

and I was wondering if the developers can make it default for the sake of the updaing 😃.
It may be sprites, but I'm asking it to be default....
Oh, you mentioned it to them. 😊 Thanks.
If sprites are needed, I'm offering mine. If they aren't good enough, I can work on them some more. If someone else already made some official sprites, well, that's all right too.
P.S.:
I found a slight inconsistency in the 2nd upward-facing jump tile. Here's the fixed version.

Those look great, and should fit in nicely with the classic tileset. I say stick 'em in.
Done.
Woohoo! ^_^
I guess I'll submit these to the PureZC database now that they are "official." Glad I could contribute something you hadn't gotten to yet.
hey raiden do you now think you can make the Dor Link jump tiles ???
one more thing (SFDP) if the default classic feather

so it goes witht he jump tiles.
Dlbrooks33 wrote:hey raiden do you now think you can make the Dor Link jump tiles ???
Hrm... um... just as soon as I figure out shieldless DoR Link...
...Actually, you might do better to ask Dart Zaidyer. He's the one who created DoR Link. All I did was recolor him, give him OoT-style sleeves, and create a special CSet for his DoR version. I'd be happy if he made them, too, but he's currently working on a new replacement for BS Link.
(by the way, DoR Link's actual name is "MC Advance Link." Dart originally based him on Minish Cap Link, believe it or not.)
Dlbrooks33 wrote:one more thing (SFDP) if the default classic feather
so it goes witht he jump tiles.
Oh, I forgot to draw a feather... that one looks pretty good to me. 😊
Dark Nation wrote:Done.
Really? It doesn't seem to be in the repository yet.
P.S: Don't forget that Feather graphic.
actually, I got a long wayto go. I am trying to update the classic set, even though I don't like it, so it will be updated with ZC. Here is the cane of byrna and its slashing and what not.

This thread got me all inspired 😛. Actually, I made a set of Shieldless Classic Link tiles for a quest I'm making, and thought I'd go ahead and toss them in here. I've also modified the forward pound tile so it looks different than forward stab, and added a casting tile. These are intended for use with "Expanded Link Tile mods" on, hence the four rows of swim/jump tiles.

Tygore wrote:This thread got me all inspired 😛. Actually, I made a set of Shieldless Classic Link tiles for a quest I'm making, and thought I'd go ahead and toss them in here. I've also modified the forward pound tile so it looks different than forward stab, and added a casting tile. These are intended for use with "Expanded Link Tile mods" on, hence the four rows of swim/jump tiles.
The second column of flip tiles? I updated those. They're supposed to be identical to the sixth column, but flipped and adjusted by one pixel. I hope you'll update that so they don't get perpetuated. 😊
Well, the point of my post was shieldless Link anyway. Still, I'll go ahead and make the fix.
Tygore wrote:Well, the point of my post was shieldless Link anyway. Still, I'll go ahead and make the fix.
Thanks. Sorry to be anal retentive; I just want to make sure the wrong tiles don't get circulated. Once it hits critical mass there's not much one can do.
They're now in The PureZC Database, by the way. ^^