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The NeoFirst quest file so far

42 replies · 74,493 views · Started 29 November 2006

You tell me. If we're working uncoordinatedly, what's to stop either of us from doing this. You've made far more plot-related decisions than I have, so you must know how everything looks like in the quest.

No, I meant like: do I import your version's graphics pack, or export my maps, or what? Because it seems that various combo pages have been shifted around by varying degrees in your version, which causes inescapable problems when I attempt either.

Ah, that. I actually don't expect it to be too difficult. It's mostly a matter of comparing the two quests side-by-side (Hoorah Windowed Mode!) to see where each combo page begins. It's almost a cakewalk (In Application terms.) to move the combos in yours around with i and shift+i to where mine are. Seeing as all the bugs are gone from that, (I sure as hell hope so.) it shouldn't be much of a problem.

Well... one of the things I've noticed is that you've transplanted "Entrances" and "Wall Objects" to in front of "LttP Houses." Exactly what esoteric hotkey can be used to help with that?

Your trick question is very complex. 😕 I was convinced that the Copy and Move feature had been fixed by now, if it was ever even broken.

...

EDIT: ... Wow. @ @. ._.' I'm sorry, that honestly hit me like a cannon. I sincerely thought that there was a problem here that couldn't be solved by Copy and Move. It's pretty much how I was moving things around, and things couldn't possibly have gotten so ... disorientingly different without them. :shrug:

Additionally, I hope no sarcasm is found anywhere in the vicinity.

It's an innoculous question. As the right-click menu includes the "Copy" function but not the "Move" function, I was merely confirming, as said editor lies outside my Areas of Expertise, that said function existed, and was bound to a certain key corresponding to the first letter of its name.

Thanks!

es�o�ter�ic
�adjective
1. understood by or meant for only the select few who have special knowledge or interest; recondite: poetry full of esoteric allusions.
2. belonging to the select few.
3. private; secret; confidential.
4. (of a philosophical doctrine or the like) intended to be revealed only to the initiates of a group: the esoteric doctrines of Pythagoras.

in�noc�u�ous
�adjective
1. not harmful or injurious; harmless: an innocuous home remedy.
2. not likely to irritate or offend; inoffensive; an innocuous remark.
3. not interesting, stimulating, or significant; pallid; insipid: an innocuous novel.
The internet knows all.

_L_ wrote:http://www.greyfire.org/~l/NeoFirst_L.qst

Explore the overworld up close!

Not every door or hole leads to an area yet - but still, plenty of surprises await! (Clue: use sword-tapping to find bombable tiles.)

From the start, go north and step on the stair warp to teleport to the Endless Desert, which features procedural generation! (Albeit a little buggy right now.) Go up, up, left, up to reach the East Palace exterior.

I've made a start on the interiors of Amicus Palace and the East Palace.

Comments? (Apart from "Aaaah! Too many Goriyas!"😉

Will this work on Beta 500 from Shardstorm.com Yes or No?