Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Zelda Classic 2.11 Beta 15

84 replies · 20,037 views · Started 28 November 2006

It's here.

Windows:
Zelda Classic 2.11 beta 15 for Windows (FULL)
Fix for selectable jump tiles (EXE, not needed if you download full package)

Linux:
Coming soon.

OS X:
Coming soon.

Incomplete list of changes:

  • Disabling items should work. Look for the dialog for more details
  • New items: The Roc's Feather (YAY), the Hover Boots (YAY), and four tiger scrolls: one that allows a charged spin attack, one that allows beams to be shot from a spin attack, and two that allow you to charge your hammer aand cause a quake on the ground
  • New quest rule that allows the use of more sounds as used in sfx.dat. Note: If you check this quest rule, the game will automatically use sfx slots 35-60 for it's own purposes, so if you have sound effects in that range, move them or don't bother with this quest rule
  • Sideview mode, which allows true sidecrolling areas, with gravity and all. Talk to _L_ for more details on this
  • FFC flag - Run Script on Screen Init. Room Type - Take One Item. Quest Rule - Messages Freeze All Action. Quest Rule - Flip Right-Facing Slash.
  • Sword tapping while charged works
  • Lots and lots of miscellaneous bug fixes
  • Lots of additions to the scripting engine. Look at the scripting form for more details.
  • More will be listed by DN or _L_

[SIZE="5"]Please Verify Quarantined Bugs[/SIZE]
[SIZE="6"]I think save games from b14 will work, but just in case, back them up![/SIZE]
[SIZE="7"]BACK UP YOUR QUESTS BEFORE YOU USE THIS ON THEM![/SIZE]

[13:01:21] <%jman2050> goodness coming in 15 minutes
[13:01:24] <%jman2050> stand by
[13:04:49] * @ShadowDragon sets a timer
[13:45:06] <%jman2050> http://www.armageddongames.net//thread/94721/
[13:45:08] <%jman2050> 😊
[13:45:38] <%jman2050> god, I hope this is stable.
[13:45:51] <@ShadowDragon> you said 15 minuets 45 min ago
[13:45:52] <@ShadowDragon> =p
[13:46:15] <@ShadowDragon> good job
[13:46:16] <@ShadowDragon> ^_^
[13:46:24] <@ShadowDragon> wait
[13:46:30] * @ShadowDragon blinks
[13:46:38] <@ShadowDragon> ohshi it's got Roc's Feather
[13:47:34] <@ShadowDragon> I've been waiting about 6 years for that
[13:47:37] <@ShadowDragon> THANK YOU!
[13:47:47] <+Geecku> but why?
[13:47:57] <+Geecku> it's funnier to hear them say "i want roc feter"
[13:48:18] <@ShadowDragon> blah

This might give me the 'oomph' to work on my quest again ^_^

*screams head off* EVERYTHING I EVER WANTED IN ZC IS NOW HERE!!! I'M SO HAPPY, I'LL MAKE THE BEST CGBZ QUEST EVER!!! THANK YOU SO MUCH!!!! 😃 😃 😃

O.O

We can't have the Roc's Feather! The entire mythos of ZC is built around the Roc's Feather being impossible to obtain! I object! Roc's Feather MUST be removed for the good of the community!

Remove Rocs feather and i will freaking be... like.... so upset... or something..
KICK ASS DUDES!!!!!
I love the new goodies.. OMG
I could kiss you guys.. i could.. um... well.. be like.... really nice.. er.. yeah.
I can not wait for a full list.. you guys are great.

Wow! Yayayayaya!
THANKYOU!

I will now join the country of ZeldaClassicland to show you how much I love this.
I will fly there with Roxy's Feather too.

O_O

...

FINALLY!

But all those new items, sidescrolling mode etc... there must be tons of new bugs because of them. I know I seem like a real butthole for saying this but why not just fix the bugs and release ZC 2.5 and then add all this uber cool stuff? Or are you devs still certain that you will be able to release the full ZC, if not before the end of the year, but soon anyways?

Oh well, I better start testing this baby to help you guys fixing all the nasty bugs! 😉

I'm still going to wait for 2.5 for my quest development... but I'll still download this to look for bugs. Congrats on the Roc's Feather and spin attack.

Note the following message is veiwed vertically.

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
-----------------------------------------------------------------------
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Are the hover boots supposed to activate when you use the Roc's Feather jump?
And... I'm not really sure how you make things like pits to be hovered or jumped over...

Aside from that: AWESOME! ... I still have to agree with Petoe though... all this extra stuff really is overkill.

A question about the spin attack:
Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

Anyways, what a great day for ZC. Look at all the activity in this topic, lol! 😉

Petoe wrote:A question about the spin attack:
Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

Anyways, what a great day for ZC. Look at all the activity in this topic, lol! 😉

Yes it can. But the spin attack doesn't rock as much then :P

jman2050 wrote:Yes it can. But the spin attack doesn't rock as much then :P

Okay 😛 but it still rocks enough I'm sure!

Thanks.

But I hope everyone agrees with me when I say: We should now have enough stuff for ZC 2.5. So it should be bugfix time! Though it'd be hard to be displeased if you still manage to surprise us with some late revolutionary additions... 😉

Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. 😞 Unless you want to move every tile it takes just to get your look. 😞

The last things before ZC 2.5:

* Making scripts usable by items (easy)
* The dialogue editor (not so easy, might not make 2.5 if bug fixes take too long)
* The enemy editor (easy)
* Subscreen changes to accomadate custom items (almost done)

And that's it. Everyting else is bug fixes. Also, a question:

Preview mode. Keep it incomplete? Or disable it for sake of uniformity?

pikaguy900 wrote:Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. 😞 Unless you want to move every tile it takes just to get your look. 😞

If all goes well, it'll be fixed in 16. Which can be out as soon as the end of the week.

jman2050 wrote:Preview mode. Keep it incomplete? Or disable it for sake of uniformity?

It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.

WOW....
Jman's GOT BLISTERS ON HIS FINGERS!

I say yea, leave preview mode in. 😉

How about a quick run down on how the new stuff is supposed to work, it would make testing it a WHOLE lot easier. 😉

WindStrike wrote:It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.

I agree. Keep it. Completed or not, it is still pretty useful to have it to quickly see if you have set up combo cycling correctly etc.

jman2050 wrote:The last things before ZC 2.5:

Preview mode. Keep it incomplete? Or disable it for sake of uniformity?

Keep that in there! If you take out preview mode, then it will take away part of my soul! 😞

Oh... is there an example quest with some of this new stuff floating around?

Thanks Jman! I was just tinkering around with the Gravity screen flag and the "Item Falls from Ceiling" screen flag, not to mention the effects of the Roc's Feather in a gravity-enabled screen, the Hover Boots, and even side warps. I'm glad to see that the Gravity screen flag allows us to trigger the south side warp when "falling" off the south side of the screen. One thing, though- Shouldn't there now be a special warp to damage Link when he falls off the south side of a screen? It only seems fair. It'd also warp to the screen you choose, like any normal warp. The only difference is it's an insta-warp that damages Link when he tries to "use" the warp. Man, this stuff has given me NEW ideas for Realm of Mirrors! 😃

FINALLY!!!! I'll be searching like crazy for bugs in the dialogue editor so you don't have to take it out. 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

Found that the HC Piece slot when added using the new subscreen editor tends to tweak out STILL since last beta and just cycles through a bunch of garbage tiles. Weird.