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[CRITICAL] Warps messing up!!

5 replies · 1,425 views · Started 13 November 2006

This IS critical, when you put a tile warp, and click "Go" it throws you into a random screen on the same DMap! It won't work if you would type the right DMap and screen and click OK and test it. It's a real ****!

It must be fixed!

Works for me. :shrug: You'll have to provide more details for your bug; there's a strong chance that the problem is on your end, existing in the warp coordinate range.

Considering that there are Dmaps that make the full use of 16x8 maps, and there are Dmaps that use 8x8 screens instead of the full 16x8 screens on the map, you may be supposing that it warps directly to that given coordinate on a Dungeon or Cave style Dmap (Which use 8x8 screens.) but haven't taken into account the fact that it wraps around in eight screens instead of the full expected 16.

So what do you mean by "Random" anyway? Is it random to the same screen every time? Or does it go to a different screen each time you click the button?

You're right. What was supposed to happen is that you're supposed to tell us what kind of Dmap you're warping from as well as the one that you're warping to, as well as the screen coordinates of each, along with their map.

This was probably user error with the slider, but if not, in any case this bug no longer exists.
moving to exterminated bugs.