Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

ZQuest

10 replies · 6,077 views · Started 08 November 2006

Just something I threw together for fun. If it has any practical uses, I haven't thought of them.

A - Place combo
B - Undo/redo
L/R - Change combo
Start - Change CSet

The current combo indicator won't show up if you have combo 0 selected, because that's just how FFCs are.

ScreenEditor.qst
ScreenEditor.z

Oh my dear god sir. That is scary.

Wow.

Just ... wow.

EDIT: In terms of practical uses, what about a "Tactical Board" layout? If you can restrict the Enter key to cycling between Csets 7 and 8 ONLY, and restrict the range of combos that it can scroll through, you can do something pretty cool with it.

Better yet, perhaps you could finally have ZC Checkers or something. Or any different kind of "lay out the pieces" puzzle.

You, may walk away from here for recreating the "Frankenstein incident".

Seriously, in the wrong hands, this could be a nightmare, but in the right ones, WONDERFUL! ABSOLUTELY WONDERFUL!

Wow you can edit everything on that one screen

(light blub) i'll make this a slection at the end of Link's bath DX as well as boss mood

so can i use this script

Just so I'm following the code, ComboD is the pointer to the combo # being used by a given combo on the screen? I'm thinking of the utility of a script that changes combos themselves instead of just using freeform combos.