ShadowTiger wrote:Well, holy crap. That's amazing, _L_. I couldnt've done better if I'd wanted to.And I did want to. 😛
A few things though. Do answer all of them, please. Priorities first, of course:
1) L2 is in the lower east corner, about two or three screens distance from the actual lower right corner. Did you allot space for it?
As evidenced by the size of the blacked-out portion, yes.
2) L3 is in the EXTREME upper right hand corner, one screen to the left of the upper right corner.
That's fine, too.
3) Continuing from 2), You have to walk back with Zelda from Level 3 in the Dark World equivalent, and apparently, we're meeting up with the end villain in the equivalent of Link's house, which is destroyed. (Or something.) Have you taken that path into consideration?
I thought you fought Zelda at the Link's house parallel?
4) The King of thieves' hideout was supposed to be in the lower right corner. (The EXTREME Lower right corner.) There was a lot of lava in that area, which would've accounted for part of L2's mere existence. It seems to be completely gone.
Actually it's still there, but I blacked it out on the PNG file. Sorry!
5) On that note, there were *three* Thieves you could find. The first one would point you out to the second, and the second would point you out to the third. The first was just to the northeast of your town. The second was (Anywhere you'd like.) the third is in the extreme Southeast of the map, as I mentioned above.
Uh-huh. But the "King of Thieves"-marked screen is also the screen you instructed me to place a thieves' hideout in
this post.
6) The whistle in the moat is usually just to the right of the drawbridge. Right? What was your reasoning for putting it to the left?
By "usually" you mean just OoT? Or have I inadvertantly used the Zelda Classic quest design clich� "Whistle in Moat"?
7) Elaborate on the following please?
* Witch's Grotto
The only place where you can purchase the following items:
* Red Potion
* Bottled Fairy (needed at the 1/2 Magic place)
Also, you may or may not meet a witch beforehand, providing a clue as to the Bottled Fairy's location.
* Link's treehouse
Link lives in a treehouse on the marked screen. He has a sort of affinity with the forest spirits, which is why he's chosen by Zelda in the first place.
* The concepts of: Ocean Labyrinth, Sand Labyrinth, Copse Labyrinth, Tropical Labyrinth.
Tropical Labyrinth holds the Summer Element, and I suppose it will mostly contain wood obstacles, shallow water, some more of those vine-style Leevers, Fire Zols and Spear Shooters.
Copse Labyrinth will contain mostly stones, bones, and some opportunities to show off that "rooms turn dark when fire goes out" Quest Rule.
Sand Labyrinth was added to make the desert a bit more interesting, and also for a place to put some shifting sand tiles.
They're called "labyrinths" because that's how The Legend of Zelda's manual names its dungeons.
Most of them exist to provide some "backwards compatability" with Neo Hyrule's past. (Remember that 40 years ago Dim and Sarai went on a quest for the Four Elements?)
8) I made a house just to the right of the label for the King of Thieves. What did you think of it?
It was intended to be the Learn Slash room, right? Well, ah, I'm not sure either. Just a place in which to hear some backstory about the Mystic Woods?
10) Please explain the concept of these "Elements?"
For the Four Sword. I mentioned it in another topic.
11) I think we're going to have to work with the Palette for Hyrule Castle. It'll need some new "REALLY F*CKING OLD"
Technically it's only 20 years old - the final battle against King Dim and Miro took place there. But hey, a lot can happen in that time, especially considering the
new occupants...
Castle tiles to supplement their graphics. Radien put some of these in, following the OoT castle format. I can whip up a few broken brick tiles in a jiffy. Nothing too hard. I also think the whole area could use its own Dmap, along with the "mood" of the area. Let's make the whole area kinda "blocked off," only accessable from one or two areas to increase the drama factor, leaving a large blank spot on your map for people to have to work for. I'm really keen to that idea m'self.
12) Does the Ocean Labyrinth contain anything related to the Elements? What does it do? REMEMBER, there's a stair entrance hidden behind one of the columns JUST to its right.
I dunno. I recall you put it there in the first place. Maybe the boomerang (normal or magical) could be hid there?
13) Tail Cave?
And yet Eagle Labyrinth and East Palace go unquestioned?