no freaking duh... 6th lvl.. there is gonna be like 16 lvls anyways
seriously..
The Three Towers Discussion Suggestions/Bugs
Wow. Big game.
lol secret lvls towers main lvls....
I was gonna say.. Thats a long time to have to wait to beat the snot out of ganon! Thats why shadow and puppet gannon made WW good! lol
i didnt like ww that much, because of the sucky graphics mostly cuz link is like a lil midget kid walking around going like hiyah!! ayayayaya!
Yah. I tend to like cel-shade style because it doesn't take as much memorie and is nice and bright. Therefor the game can be bigger and have more to it because theres more mem. Thats my opinion. I do like the nice graphics better though, like TP is gonna be big, and good looking.
more like ganons a pig... oh you werent talking about that hehe i knew that..
anyways enough of ww lol we both beat it... we all know what happens.
so.... any suggestions rulehy?
Hmmm, a puzzle where you swim and dive warp to get an item. Use the two misc items as rocks or somthin, and if you pick up a rock underwater, you have to start over. If you get the real item, a passage opens up. Hows that?
hmm well... thats good... but sadly i dont think i know how to do that... i could possibly do it if i knew how z-script works, usually i just copied the codes. But what i could do is...somthing that involves combo cycle, like shall i say? ..... water and lava. This is how it would work, btw there will be switches in the water. Ok...You will have to swim as fast as you can to the switch in the water and dive for it before the water turns into lava. If the water is turned into lava then you are screwed... Get the switch, then the water will last longer, keep doing that until you reach the next door,
or... while pushing switches, quickly get on a certain floor and push a block onto a switch, that would work too.
Yah, I like that idea. Nice ideas blue. Use that one because it's especaly good.
hehe i got that one from hero of dreams, i hope you dont mind that i took your idea shoelace hehe
Hmm, I don't remember that.. I must not have gotten that far.
lvl 8
Heh, a feindish one I used in level 4 of KT was a block puzzle with invisible blocks. I put some Zol Tribbles for magic, if needed, so you could use the lense to see the blocks.
Pretty much, all you have to do is make a combo for each kind of push block, but set the tile to the floor you are using in that dungeon. Then, if you are using 2.11b10+, you set the inherit flag to a secret combo. Each one will need it's own secret flag. Make sure it is un-walkable! Then, inside the secret combo window, set the secret combos to the corresponding flag number. (So the first one may be a 4-way block, the next being vertical, ect.) With all that said and done, you just put the push block flags on the combos you laid out for your puzzle. You could do the same with the block trigger. (I mean, make it invisible.) Just do the same as above, but instead of a push block flag, you would use a block trigger flag.
I would keep it simple, seeing as the lense of truth REALLY eats magic away quickly.
woah lol good one, i never thought of that. The lens would be good in the quest, i was gonna put them too and noone ever uses them in there quests..
... Is anyone else but me,rulehy,and blaman gonna use this thread... I need pro's to give me ideas...
Anyone...
You want ideas? I'm chock-full of them. :P How about you make a puzzle like the ones in Level 4 of Oracle of Ages, where you had to pull a lever to make the lava harden, but after a short amount of time, the lava came back and if you were still there when the flowing lava came back... Well, you know. You lose 1/2 of a Heart. Do that, only instead of a level, have it as a switch. When you activate it, the lava "hardens". Use combo cycling to make the lava harden, and start flowing again. When all the lava is back to normal, the button switch deactivates and you can activate it again to try to get out of the room. Just... Make sure there's enough time bewteen the time when it's hard and the time it goes back to "flowing mode" (for lack of a better word) so the player can get out. If it reverts back to normal too fast, the player may NEVER get past that room. Just remember not to make the hardened part transfer over to the next screen. You'll get weirdness if you do that. O_o Or, if you use Beta 15, you can use the Roc's Feather in an intricate puzzle, involving pits, blocks, switches, and trigger flags. Take this example:
You're in a square room with a lot of pits. If you fall in one, you fall to the floor below and must start all over again. Strewn all over the room are blocks that you must push on to Block Triggers to open a door. The Block Triggers are Red Switches, but there's also Yellow Switches that clear out a path for you to take to get around. But you have the Roc's Feather, so why bother? Because some blocks require you to push them over the pits to get them to a Block Trigger. This is where the Block Hole flag comes in handy. Place them on all the pits. Some blocks are barricaded by other blocks that can't be moved, but they have a Wand on them. Place Wand Flags on them (whack them with it, don't use magic, to trigger them) and the player must use the wand to activate them. But what of the secrets? Make the Wand Flag INHERENT, and place a Singular Flag on them (not Singular 16-31+). There. As for the pits, inherent Flags 16-31. Choose one. Basically, you must move the pits using the switches to get the blocks around, BUT you must also beware the Block Hole flags. One wrong button press and good-bye block. :laughing: Get all the blocks where they go and the door opens! Nice puzzle, huh? It's also not too hard to make, as long as you can use Tiered Secrets. 😉
Problem you can't pull,
and more awsome ideas thanks! And, what do you think about this?
With the Roc's Feather there is a block room where there is a switch or two, and a 1 width and like..6 hight pit and a bunch of blocks on 1 side of the room and a few blocks on the other, while pushing some blocks link will need to jump the pit and go around the other blocks and take the other side of the blocks and push the other ones in the switch, if you do somthing on the other side where you started then perhaps link could make an opening for a switch on the top side 😊
Here is some sweet new screens! Are they good or no?

Anyone?
Hmm.. now that i am back from a looooooooong time of being ill, I can finaly have ideas again. lol!
"Link walks into the room, looks around, and sees a bottle that is cracked. He trys to smash it, but it is rock hard. He picks it up and throws it. Nothin happens. Just when all hope was lost, he thought, *Gee! Theres no way! But.....maybe it isn't cracked.... just a design?* He looks at the floor in a certain area, and finds that the patter looks like the crack. He walks over with the bottle, and places it. Nothing happens. He smashes it to find it worked! He finds the key to move on!"
Hows that for an idea? lol kinda dull, but I like it. By the way, thoes screens look good, but maybe a little less shells on that one screen.