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Enemy Difficulty

4 replies · 1,740 views · Started 22 October 2006

[FONT=Times New Roman]In your humble opinions, please label the following enemies...

Gel
Keese
Stalfos 1
Rope 1
Moblin (red)
Moblin (black)
Wall Master
Stalfos 2
Rope 2
Goriya (red)
Goriya (blue)
Moldorm
Ghini
Peahat
Lynel (red)
Lynel (blue)
Zol
Gibdo
Pols Voice
Darknut (red)
Darknut (blue)
Vire
Like Like
Wizzrobe (red)
Wizzrobe (blue)
Lanmola
Dodongo
Digdogger
Aquamentus
Gohma
Manhandla
Gleeok
Patra (oval)
Patra (circle)
Ganon

...under the following threat levels:

Minimal
Low
Moderate
High
Very High

You may use more than one difficulty level for each enemy but indicate the conditions that make certain enemies easier/harder. If you can, indicate difficulty based on sword levels 1-3.[/FONT]

Minimal Enemies:

Moldorm.
Gel (harder in large numbers and if you lack the boomerang or slash.)
Keese (ditto).
Peahat (upgrade to Moderate if you have to defeat them.)
Pols Voice (upgrade to Moderate if there are large numbers and you don't have arrows.)

Low Enemies:

Stalfos 1.
Stalfos 2. (upgrade to Moderate if you lack a Magic Shield).
Rope 1.
Vire.
Zol.
Like Like. (unless you have to defeat a large group)
Wallmaster.
Ghini. (unless you have to defeat a large group)
Dodongo.
Manhandla. (upgrade to High if you don't have bombs)
Darknut 1. (upgrade to Moderate for large groups).
Moblin (red) (upgrade to Moderate for large groups).
Moblin (black) (upgrade to Moderate for large groups).
Goriya (red)
Wizzrobe (red) (upgrade to Moderate if you lack a Magic Shield).

Moderate Enemies:

Gibdo
Rope 2.
Goriya (black)
Lynel (red) (upgrade to High for large groups.)
Aquamentus
Lanmola 1 (slow, but high damage)
Gohma.
Darknut 2 (upgrade to High if you have to defeat large numbers).

High Enemies:
Wizzrobe (blue) (upgrade to Very High for large groups or you lack a Magic Shield).
Lynel (blue) (upgrade to Very High for large groups or you lack a Magic Shield)
Lanmola 2
Ganon
Digdogger (reduce to Low if you don't need to fight it).
Gleeok
Patra (oval)

Very High:

Patra (circle) (only High if you have sword beams)

Sometimes, with certain items, enemies become easier than they would otherwise be. For instance, with the Hammer and/or Hookshot, the Red and Blue Darknuts become easy pickings. Also with the Fire Boomerang, the various Darknuts and Wizzrobes become very easy--especially because you can damage them and freeze them at the same time.

LinkMaster500 wrote:Sometimes, with certain items, enemies become easier than they would otherwise be. For instance, with the Hammer and/or Hookshot, the Red and Blue Darknuts become easy pickings. Also with the Fire Boomerang, the various Darknuts and Wizzrobes become very easy--especially because you can damage them and freeze them at the same time.

[FONT=Times New Roman]Good point. For now, just assume standard items, okay?[/FONT]

[FONT=Times New Roman]Gel & [/FONT][FONT=Times New Roman]Keese: Minimal[/FONT]
[FONT=Times New Roman]Gels are faster, while Keese can fly over obstacles, but both are one-hit kills, even with the Boomerang. Might be a small problem in large groups, but generally should pose little threat unless low on life.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Stalfos 1: Low[/FONT]
[FONT=Times New Roman]Slow moving and lacking projectiles make these easier than Moblins.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Rope 1: Low/Medium[/FONT]
[FONT=Times New Roman]High speed charge makes this enemy an effective attacker but lacks stamina.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Moblin: Low/Medium[/FONT]
[FONT=Times New Roman]Spears can travel through obstacles, but otherwise not a serious threat due to slow movement and blockable spears.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Wall Master: Medium[/FONT]
[FONT=Times New Roman]Relatively low stamina, but can be a nuisance in narrow passages deep in a dungeon.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Stalfos 2: Medium/High[/FONT]
[FONT=Times New Roman]Highly damaging sword beams are the reason for the increased threat level. Otherwise, fragile enough to be eliminated quickly enough.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Rope 2: Medium[/FONT]
[FONT=Times New Roman]More stamina than before, but low damage makes this no higher a threat.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Goriya: Medium/High[/FONT]
[FONT=Times New Roman]Boomerangs are thrown without pause and deliver more damage than spears. The increased stamina of Blues increases the threat if player is underequiped.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Moldorm: Low/Medium[/FONT]
[FONT=Times New Roman]Slow moving but not quite fragile enough to be considered an easy kill. Fire can decimate it, however.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Ghini: Medium/High[/FONT]
[FONT=Times New Roman]A lone Ghini is tough enough to withstand a beating; a group of spawned Ghini accompanying the original one can complicate matters.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Peahat: Medium[/FONT]
[FONT=Times New Roman]Low damaging and not too fast, but the ability to avoid damage makes this enemy trickier.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Lynel: Medium/High[/FONT]
[FONT=Times New Roman]Anything with a two-heart damaging attack is at least a medium threat. Otherwise, they are slow moving and vulnerable to the Boomerang.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Zol: Low/Medium[/FONT]
[FONT=Times New Roman]More damaging than Gels, but extremely slow. Ability to split into Gels add some nuisance.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Gibdo: Medium/High[/FONT]
[FONT=Times New Roman]Highly damaging, but like Stalfos 1, is slow, lacks projectiles, and is vulnerable to Boomerang.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Pols Voice: Low/Medium w/arrows, High w/o[/FONT]
[FONT=Times New Roman]Tough, highly Damaging and invulnerable to certain attacks (Boomerang, fire), but arrows turn the tables.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Darknut: Red: Medium, Blue: High/Very High[/FONT]
[FONT=Times New Roman]Frontal defense provides a hinderance. Blues are faster, tougher, andmore damaging.[/FONT]
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[FONT=Times New Roman]Vire: Medium[/FONT]
[FONT=Times New Roman]Unusual movement, damage, and ability to split into Keese make this one tricky, but otherwise not too harmful.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Like Like: Medium/High[/FONT]
[FONT=Times New Roman]Depending on how much you rely on the Magical Shield in a dungeon determines how threatning this enemy is. Very durable.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Wizzrobe (red): Medium/High[/FONT]
[FONT=Times New Roman]Alone, Red Wizzrobe is a moderate threat, so long as you avoid/deflect the very powerful magic blasts. In grouped formations, Reds can be deadly support enemies.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Wizzrobe (blue): High/Very High[/FONT]
[FONT=Times New Roman]Threat depends on available equipment, especially the Sword, Armor, and Bombs. Deceptive movement and powerful attacks make this a formidable foe, but large groups are vulnerable to Bombs.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Lanmola: Medium to High/Very High[/FONT]
[FONT=Times New Roman]High speed and high damage ensure this enemy is no mere pushover. Fire can turn its speed against it.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Dodongo: Low/Medium[/FONT]
[FONT=Times New Roman]Digdogger: Medium/High[/FONT]
[FONT=Times New Roman]Aquamentus: Low/Medium[/FONT]
[FONT=Times New Roman]Gohma: Medium[/FONT]
[FONT=Times New Roman]Manhandla: Low to High, depending on equipment[/FONT]
[FONT=Times New Roman]Gleeok: Medium to High, depending on equipment and # of heads[/FONT]
[FONT=Times New Roman]Patra (oval): High[/FONT]
[FONT=Times New Roman]Patra (circle): Very High[/FONT]