Press A to start. First one to five points wins.
Here's the script, if you want it, but it's more proof of concept than anything else.
Pong.z
(Edit: Minor bugfix)
...
[center]Have you any idea how long I have been waiting,
to say to my friends,
"Pong was built with the engine from The Legend of Zelda on the NES?"[/center]
*Points to this .qst file*
"THIS .. is Zelda Classic."
*Shakes Saffith's hand vigorously*
I love you.:blah:
Seriously, this is great. It's amazing how much ZC has evolved, even from since I have started using it.
Do I have your permission to put this in my quest? Or at least try to. It's simply amazing and I know the perfect spot. :thumbsup:
Sure. The script'll probably require a fair amount of modification, but you're welcome to use it however you like.
Yeah I was thinking about how much work that'll require but it'd be perfect, thanks a lot!
Zelda Classic is gonna turn into a Game Maker!
THAT IS SO FUCKING COOL
This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?
Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites 😛
This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?That would indeed be a lot of tweaking—it'd probably be almost a completely different script. But it's possible, certainly.
Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites 😛Sure, I could give it a try. Need more detail about what you have in mind, of course.
Omg wow! Saffith, just, awesome! I can't believe this now! We're gonna get all kinds o' games now that pong has been created with ZC! Whoo hoo!
Nifty!
For another example of mischievous misuse of a game engine, check out Interactive Fiction Tetris.
What version is this for, or does it not matter? See, I've been sticking with 12d since it came out, and, well, I don't plan on switching beta versions until either b15 comes out with a lot more bugfixes (It not that I don't want to use b14 to test for bugs, it's that I have quests I want to finish for 2.11, so I need the most reliable version out so far, which for me is 12d.) or the full version is released, whichever comes first. So... Thanks.
Saffith wrote:Sure, I could give it a try. Need more detail about what you have in mind, of course.
That would be very cool, but thanks for pong, very much fun.
Amazing! I have pong on the atari, bt this is actually better! 😃
Note to self: keep up with the scripting forum more.
Man, I'm just now finding out about this? Nicely done, Saffith. Nicely done.
my game isnt working😞 😞
DAMN! What the ****!??! You really did this?
:O
I'm never going to be impressed again! And it's your fault!
I am kinda tempted to give the graphics a boost and have it look like a Mini Game in Zelda 😊
what version of zc does this require?
Works with Beta 15.
Imprisoned wrote:Works with Beta 15.
This is great and has already helped me come up with an idea for the quest I'm building. So far though, it's not working... I need a way to test if statements with the screen I'm on. There's another post on the subject, I'm trying to use GetCurScreen, but without much success.
i downloaded the beta and played it... very good! hats off to you 😃
This is perfect for a mini game