Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Pong

24 replies · 12,388 views · Started 05 October 2006

Press A to start. First one to five points wins.

Pong.qst

Here's the script, if you want it, but it's more proof of concept than anything else.
Pong.z

(Edit: Minor bugfix)

...

[center]Have you any idea how long I have been waiting,

to say to my friends,

"Pong was built with the engine from The Legend of Zelda on the NES?"[/center]

*Points to this .qst file*

"THIS .. is Zelda Classic."

*Shakes Saffith's hand vigorously*

I love you.:blah:

Seriously, this is great. It's amazing how much ZC has evolved, even from since I have started using it.

Do I have your permission to put this in my quest? Or at least try to. It's simply amazing and I know the perfect spot. :thumbsup:

Sure. The script'll probably require a fair amount of modification, but you're welcome to use it however you like.

THAT IS SO FUCKING COOL

This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?

Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites 😛

This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?
That would indeed be a lot of tweaking—it'd probably be almost a completely different script. But it's possible, certainly.

Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites 😛
Sure, I could give it a try. Need more detail about what you have in mind, of course.

Omg wow! Saffith, just, awesome! I can't believe this now! We're gonna get all kinds o' games now that pong has been created with ZC! Whoo hoo!

What version is this for, or does it not matter? See, I've been sticking with 12d since it came out, and, well, I don't plan on switching beta versions until either b15 comes out with a lot more bugfixes (It not that I don't want to use b14 to test for bugs, it's that I have quests I want to finish for 2.11, so I need the most reliable version out so far, which for me is 12d.) or the full version is released, whichever comes first. So... Thanks.

Saffith wrote:Sure, I could give it a try. Need more detail about what you have in mind, of course.

What about a B-to-start, A-to-swing sort of thing? If the ball hits the sword, it's reflected back (angle depends on the hit point). Getting hit or missing altogether counts as a point for the other player. Like Pong, only with timing instead of just prediction and speed

Note to self: keep up with the scripting forum more.

Man, I'm just now finding out about this? Nicely done, Saffith. Nicely done.

This is great and has already helped me come up with an idea for the quest I'm building. So far though, it's not working... I need a way to test if statements with the screen I'm on. There's another post on the subject, I'm trying to use GetCurScreen, but without much success.