importing/exporting are still borked (screwed)... but are being worked on... maybe next beta will have them fixed... as for the dmap title being lower by a pixel.. post a bug thread about it in the bug forums...
Zelda Classic 2.11 beta 14
Why are the triforce framents (in the subscreen) now 2x3 tiles? 😕
Edit: Like it was in beta 6?
cbailey78 wrote:Try adding in the command line after the quotes in the shortcut properties and type in: -res 640 480 bigSee if that helps!
What does that mean?
tingle wrote:What does that mean?
You need a shortcut to zelda-w.exe (right-click > Create Shortcut) in your ZC folder.
Mega Link wrote:Why are the triforce framents (in the subscreen) now 2x3 tiles? 😕Edit: Like it was in beta 6?
That could be because the "Big Triforce Pieces" Rule is checked. uncheck it and the triforce piece will be 1 tile size.
there is no linux version for this beta? if thats right then you could remove it from the first post 😉 as it has been quite some time since b14 was released.
Any working version of Mac OS X been released jet? The b14 version doesn't open!
Really looking forward in playing on my Mac!😊
Well, it works for me. Maybe it's because you've got OS X 10.3 and greater?
Mine won't work either... using 10.4.8
well then... maybe if your smart and read you would see that you need 10.2 and as such your arguing that it wont work on what it doesn't say it should work on :P
Well, then I am looking forward to a version that works on 10.4.7 or later!:googly:
*taps foot waiting for Linux build*
That's great. I really like the multiple warps and the flags already assigned to tiles.
I don't understand why the Mac version requires 10.2... wasn't 10.2 obsolete in 2003? I don't mean to sound like a jerk, but it just seems odd.
In any case, I'm looking forward to the Tiger version!
Apparently, because of ZC's inner-workings, it needs different versions for Tiger and OS X.