Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Gleeok CSet, and HCP gauge.

7 replies · 2,054 views · Started 17 September 2006

For some reason, regular gleeoks cset is all mesed up. It seems to flash between brown and black very fast. Also, on the subscreen, the HCP gauge flashes through every item in the game at very high speed. None of these bugs occures in 12.9.1, so I'm sure theyre something in 13.

The HCP bug has already been reported.

Could you give me a link to an example quest showing the screwed-up gleeok? It looks fine in example_1st.

Yeah, here: http://www.filefactory.com/file/1c4e6e/
I'm using the DoR tilset, and when I tested my dungeon in 12.9.5, gleeok was fine. Now that it's 13, I get this. Fire gleeok is fine, just regular. It may only be two heads, also, but I havent checked. His body and heads are black, while the neck swithces between black and green.

Okay, this is very not good... sometime while you were editing your quest ZQ corrupted your boss cset. I have no idea why. If you still have a "pristine" backup of your quest from 12.9.1, try playing it WITHOUT modifying it in ZQuest; is the gleeok cset still normal? If so, I'm afraid you'll have to discard your recent changes and start over from the backup 😞.

If you find that your backup still has the correct boss cset, try opening it in ZQuest, Save As a new quest, and play the new quest. Does this reliably reproduce the bug? If not, you'll have to just check periodically to see if the bug has cropped up again, and let me know if there are any specific ZQ actions you believe might have led to the quest corruption...

I had a bug similar to this in my quest back in beta 10... The Gleeok is black and the neck flashes green.

<img>http://img237.imageshack.us/img237/9228/zelda0043cx.png</img>

It's not a good shot because of the background... but I was testing every enemy and didn't know that was gonna happen. Maybe it's a problem with DoR's pallettes?

Possibly, but there are two pieces of evidence against that:
1. AMaster says the quest worked fine in 12.9.1, and presumably he was using the same tileset then.
2. The Gleeok CSet is numbered something in the thousands, in what is usually not a user-editable portion of the palette.

But yes, if you've used the DoR palette and experienced problems (or the inverse) please post about it, and hopefully we'll get to the bottom of this.