Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Magic meter not shown

4 replies · 1,326 views · Started 16 September 2006

if it doesn't show on the subscreens, it is because you didn't stasrt link out with magic, it won't show until link gets magic. So this isn't a bug, this is just a complaint 😊.

Dlbrooks33 wrote:if it doesn't show on the subscreens, it is because you didn't stasrt link out with magic, it won't show until link gets magic. So this isn't a bug, this is just a complaint 😊.

I have the "Enable Magic" rule checked, and the magic meter start and max set to 5 with the magic upgrade checked, and I still don't see the magic meter!😕

I ... think I can confirm this, actually. o.o I don't have the version of NeoFirst I built it in available unfortunately due to an odd error preventing it from loading ini ZQuest, (Yes, that is a cry for help jman.) ...

I constructed two Magic Meters, composed entirely of those Heart Container bar segments I made. (Recolored to be green for normal and blue for 1/2; two seperate bars.) I placed them in exactly the same positions. Only one appeared at a time of course within the Subscreen editor, but the thing is, I think I had 1/2 magic enabled, yet it displayed the "1/2" magic as being green, rather than the blue I had set for the 1/2 magic. The normal magic was blue. I checked it for each individual gauge piece for both, and they were set correctly. Apparently, I think it's switching them. Normal <--> 1/2.

This did happen in one beta, forget which one now, but it's been fixed.
Moving to exterminated bugs