Both if i can. already have gamecube one reserved
Zelda Twilight Princess: Wii or Gamecube?
I could have sworn that I just saw an article on IGN that mentioned a revamp of the WII TP controls... Im going to go look for it...
_____________________---Addition 1---______________
http://wii.ign.com/articles/732/732838p1.html Ok, still looking for the article but I do believe they went to something close to a 1:1 system.
_____________________---Addition 2---______________
http://wii.ign.com/articles/732/732877p1.html Found it-
Well they said the control scheme feels solid and it sounds practical to me. So lets see how thing go... oh and im getting the wii version simply because if I dont like it I can just buy the gamcube version and play it in 480p on the wii since it is backwards compatible and also because I am selling my cube... been looking for those component cables for a year now... god you would think they would license it out to 3rd parties...
I'm still undecided. I'd personally prefer to get both, but if I can't, I'll get whichever one provides more value at the time of release.
IGN wrote:The slicing mechanic is not one-to-one, which means that it feels nothing like holding and swinging a baseball bat in Wii Sports Baseball, for instance. Rather, if players gesture a swipe, Link will also swipe his sword - but it may not be in the same direction. We motioned several up and down swipes and occasionally Linked sliced sideways anyway. This is not particularly bothersome because the overall control method still feels very solid, but it's noteworthy all the same. Taking the Wii-mote and jamming it forward will cause Link to thrust his sword forward.
For those that don't want to read that page themselves. I can't say I care. I really don't see Zelda as an indepth sword and sheild fighting game. Someone else can do that.
MottZilla wrote:For those that don't want to read that page themselves. I can't say I care. I really don't see Zelda as an indepth sword and sheild fighting game. Someone else can do that.
Maybe Zelda isn't an in depth sword and shield fighting game (I think Zelda II probably required the most skill in terms of sword fighting), but it all just seems so tacked on. At this point I have no doubt in my mind that the Wii version is being made solely to sell systems. The fact that they're still playing with the controls at this point in time only confirms that.
Honestly I don't care. 16:9 + progressive scan on better hardware = a nicer game than the GC version. I'm getting a Wii anyways so I might as well get the Wii version :P
Yes there is that too. While I don't expect extremely better graphics, it's still going to be an improvement running on better hardware. It would be a no brainer if it also supported traditional controls.
I played Metroid Prime on my friends wide screen TV with Gamecube component cables, and the wide screen aspect really bugged me - I felt like things were obscured from my vision and looking around felt different. So, the wide screen aspect of Zelda for Wii doesn't matter much to me :shrug: (I know they are different types of games, but I think it would bug me the same)
Warlock wrote:Honestly I don't care. 16:9 + progressive scan on better hardware = a nicer game than the GC version. I'm getting a Wii anyways so I might as well get the Wii version :P
Exactly my thoughts on the subject.
You know, it's possible that they aren't lying by saying the GCN version isn't ready. I mean, the developers are mostly working on the Wii version to get it ready for the November 19 release, so the GCN version got behind a little. I think it's pretty believeable.
vegeta1215 wrote:I played Metroid Prime on my friends wide screen TV with Gamecube component cables, and the wide screen aspect really bugged me - I felt like things were obscured from my vision and looking around felt different.
You might have been viewing Metroid Prime stretched, I don't think it has a 16:9 widescreen mode. Most fullscreen games look terrible stretched on a widescreen TV. It usually annoys me when nonwidescreen games are left stretched on widescreen TVs. It's like stretching a GB game on a GBA. F-Zero GX and SCII have widescreen modes that have the opposite effect on a 4:3 square TV, making the image squished. Zelda would just have more space on either side to see your surroundings when set up right.
I want to try to get a new TV by the time Zelda comes out, as I've got an 8 year old 27" Samsung SD TV, and I'm getting tired of viewing newer games via Composite, it doesn't even have S-Video, and I've got GC Component Cables. I don't plan to get a widescreen TV, as most content I view is fullscreen, but its good they're including widescreen support for Zelda since they were asked that so many times.
Mak-X wrote:I want to try to get a new TV by the time Zelda comes out, as I've got an 8 year old 27" Samsung SD TV, and I'm getting tired of viewing newer games via Composite, it doesn't even have S-Video, and I've got GC Component Cables. I don't plan to get a widescreen TV, as most content I view is fullscreen, but its good they're including widescreen support for Zelda since they were asked that so many times.
Ya man, I too have an old SD TV, it's a CRT and only has Composite video. While it does look very vibrant, the signal quality is not as clear as I want. While interlacing isn't making it look terrible as its only at 20", the dot-crawl from composite is very annoying and there is no s-video to combat that. Really I want a TV with Composite, S-Video, and atleast Component 480P.
Mak-X wrote:You might have been viewing Metroid Prime stretched, I don't think it has a 16:9 widescreen mode. Most fullscreen games look terrible stretched on a widescreen TV. It usually annoys me when nonwidescreen games are left stretched on widescreen TVs.
I'd have to double check, but I don't think it was stretched because Samus and the HUD and other objects looked normal. My field of view just felt different.
Actually stretching a 4:3 to 16:9 doesn't look that bad. I watch all my tv like that. You don't really notice usually, except in certain angles people can look short and fat (but this is just on full-body shots). So you could have been playing stretched and not realized it.
I know this is an old thread, but gaming sites and a select few people have been given the opportunity to play Zelda for an extended period of time (hours) just this week, and so much news/photos/videos etc are coming in that it's nuts.
From what I can tell, people are warming up to the Wii controls, stating that they've gotten better and feel more intuitive. Moreover, that the Wii version of Zelda will be the definitive one to play. All of this is making me have second thoughts about getting the GCN version, but I don't know when I'd be able to pick up a Wii since pre-orders are all filled up everywhere from what I can tell.
To be fair though, Nintendo hasn't showed the GCN to anyone from what I've heard. Makes me wonder how different the two games will look (if they look different at all graphically)
Any new thoughts?
UPDATE: I remember reading somewhere that in the Wii version of Zelda you do not have the option to use a free camera like the one in Wind Waker (which I LOVE), so the camera is more like OoT which a button to center the camera behind Link, and one to go into first person view. Not sure if that matters to anyone else, but I like using the camera to pan around and look at everything.
Still getting the GC version, but for a couple more reasons now. The 'Playing platformers on a standard controller just feels right' still stands, but now there's also the fact that I probably won't pick up a Wii 'til after the new year due to a lack of other games I'm interested in, plus the I'm going to need time to get used to the remote before I play something like an action game.
And I too like having full control of the camera. A good one that follows you around is key, but it's nice to be able to tweak it to your preference as well.
Shoelace wrote:I don't believe for one second that it is not ready. If the Wii one was done, then the Gamecube one has to be also. The Gamecube version has the controls done already. I can see the Wii being delayed as a real statement, but the other way around doesn't seem true. I just think they are thinking, Zelda is a good launch title for the Wii. That is basically the big launch title they have, but if people have on the Cube, then they aren't going to spend money for the Wii. So this way, people will buy the Wii for Zelda. It is smart business. So that is what I think.
Let's also not forget how long (?) we have been waiting for TP to come out....then delayed.....then finally released as part of the wii console just what, a week after the US debut of PS3....... Coincidence? I think not; smart business ploy? Uh....could be 😉
Personally, I have shelled out the bucks for every Nintendo console made, in large part, for the Zelda series which still captivates me. This time, no, I will not, I will wait the few weeks for the GCN release and be satisified with 200 bucks in my pocket.
The wii's saving grace is the backwards compatability.......that may sway my decision later, but for now.....no wii for me :laughing:
There is no doubt that the decision to release on both systems and the decision to release the Wii version first are nothing more than good business. The Wii version perhaps suffers graphically, but it generates an effect that is quite beneficial to Nintendo. Consider some alternative scenarios:
Nintendo could have made the game Wii-exclusive. This would be a bad decision because the limited supply of Wiis would anger consumers, and odds are by the time everyone had a chance to get a Wii enthusiasm for the game would be low.
Nintendo could have enhanced the graphics for the Wii version and added exclusive content. This would once again anger the consumer because limited availability of the Wii would mean people who wanted the "better" version would be unable to play it. Also GCN owners would not appreciate being second-class so fast.
Finally, Nintendo could have just released the game back when it was ready the first time and ignored a Wii release. This would have generated income, but honestly if you look at the Wii launch lineup the addition of Zelda is a huge improvement.
The conversation on swordplay interested me because it's one of the first complaints I had about the game. Once you've played a bit it becomes natural and easier, but some of the more advanced moves are kind of difficult (shield attack gives me fits!).
That aside, I think by focusing on swordplay you miss out on where the Wii controls shine with respect to the GCN version: projectile weaponry. Since Zelda made the leap to 3d, weapons such as the slingshot, hookshot, and bow were aimed either through Z targeting or manually with the control stick. Manual targetting required great skill as there was no real indicator of where the arrow would hit. I always had difficulty with manual targetting and found it pretty inaccurate. I was able to win the target shooting games but considering they were the same each time that just came down to memorizing where to shoot when.
On the Wii, manual aim is done with the Wiimote and the difference is amazing. Two of the most epic events so far have been what convinced me I never want the GCN controls back. Both involved horseback battles that required fairly precise on-the-fly arrow shots at targets outside of Z-targetting range and unless you are just a crackshot at horseback archery the second one in particular is going to be extremely difficult on the cube.
Last night I had to infiltrate an area guarded by enemy archers and ground melee guys. On the gamecube this would have been accomplished with the sword and getting within Z-target range of the snipers. On the Wii I went on a sniper rampage and killed all but 2 enemies before they even spotted me. The difference is amazing.
The only serious drawback to the Wii controls is the lack of the ability to freely rotate the camera while on the move. The Z button is the only way I can rotate the camera, and this makes some combat situations fairly difficult, particularly when the camera doesn't align behind me properly so my Up + Swing moves now require either Left or Right instead.
Basically in my opinion the game is worth experiencing on either console. The story so far has been magnificent and for the first time in a while I feel like I've been given a game that is what a Zelda game should be. Wind Waker was almost there but suffers from severe lack of dungeons and overabundance of travel time. If you don't have the cash for a Wii just pick it up on the cube; I think it might end up a little more difficult but the beauty of this release is that you won't miss a thing. Odds are that eventually there will be enough games on the Wii for you to justify a purchase, you aren't a traitor if you think a Zelda game isn't worth $300 when you can get the same thing for $50 😊
I already have the Wii version 😃
I'm not able to ge ta wii, so it's the gamecube version for me.
It'll give me something to do over the holidays.
From what I've seen though, the Wii version looks kickass...
I never had problems with the manual bow and arrow. After all, in real life, you don't have a big red crosshair telling you where the arrow will fly; instead, you have to do it by pure instinct. All 3 bows' aim from OoT, MM, and TWW are slightly different, but they are precise once you know where the arrow will go. I'm a little sad that the GCN version will actually have a crosshair... Of course, shooting projectiles is in 3rd person unlike the previous three 3D games (1st person) and it would be too difficult to predict the arrow's path. 😉
So does the game live up to all the hype? I heard that the boss battles are disappointingly easy. Eleven more days for me (well, until December 11; it's possible that I won't get it till the 12th or even 13th).
I'm definitely going for the GC version at this point. I'm not likely getting a Wii anytime soon, and I don't see the Wii version of Zelda being any more fun than the GC.
Well, either way, the game is a blast. Yes, the boss battles are a bit easy, but if that is all you judge the game by, then you're missing out on a lot. The game is beautiful for being developed as a GameCube game.
On a side note, I turned the pointer off on the Wii to get rid of the fairy, but that meant that I had to aim manually. And it sucked. Turned it back on after about 5 minutes. Just doesn't feel right using the joystick anymore.
I'm planning on getting a Wii hopefully sometime in February or maybe even January if I have the money. I'm going to get the Wii verison of TP. Quick question though, does the console come with the Nun-Chuck add on? Or do I have to buy that seperately? Because it seems the nun-chck is essential for playing TP.
Archibaldo wrote:I'm planning on getting a Wii hopefully sometime in February or maybe even January if I have the money. I'm going to get the Wii verison of TP. Quick question though, does the console come with the Nun-Chuck add on? Or do I have to buy that seperately? Because it seems the nun-chck is essential for playing TP.
Yeah the console comes with 1 wiimote and 1 nunchuck.
Wii version. It has realistic swordfighting, precise aiming and even realistic fishing...
[talking like a guy who knows nothing about games]...And a bit better graphics.[/talking like a guy who knows nothing about games]
Orion wrote:On a side note, I turned the pointer off on the Wii to get rid of the fairy, but that meant that I had to aim manually. And it sucked. Turned it back on after about 5 minutes. Just doesn't feel right using the joystick anymore.
So you can disable the Wii-mote aiming and aim the bow just like in the previous 3D Zeldas? (If I'm understanding you correctly) are there any other Wii-only features you can disable? (sword play, fishing, etc)
I'm sure you can't disable swordplay since there's no button assigned for "sword", because you ONLY have to swing the Wiimote to swing the sword.
at nintendo it sais there not making game cube version anymore and that it wont work.
Ugh. No they didn't. Zelda for GameCube is still being released.
Also, the swordplay is NOT realistic. And the graphics, how do you know they are better? Have you seen the GC and Wii versions side by side in high quality screen captures to compare them? Chances are graphically they are identical in quality. Precise aiming? Aiming is more precise via the analog stick, you may just not be as skilled at using it. Realistic fishing? Oh boy! That's really what I look for in a video game!
Sure if it floats your boat go for it. But the Wii version of Zelda the more I think about it, the more I give it a no.