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Who Wants A Cave?

56 replies · 81,908 views · Started 14 September 2006

Okay, who wants a cave?

Reply to this topic ASAP and I'll give you one or more screens with which to build your caves. Instructions will follow once we've got enough screens and people.

You won't have to build any new combos or tiles for this, BTW. All you have to do is lay the combos out on the screen. If you need to layer something, you'll get the entire right side of the map for that, as well as the map above it. Just make sure you use the matching coordinates, otherwise you'll overwrite someone else's work, so follow my instructions very carefully and don't deviate. (Again, otherwise, overwriting will occur.)

Then you're automatically awesome.

What kind of cave would you like? We've got Heart Container caves (One, two, or three screens.) or portions of the King of Thief's cave. (Thieves'?)

Eh, why not. I'll do one.

ShadowTiger wrote:King of Thief's cave. (Thieves'?)
"Thieves'", definitely. I think "Thieves's" might even be acceptable, in this case.
Of course, you could always just go with "Thief King's."

Thing is, that's not it. "King of Thieves" is a singular noun phrase, which complicates things a bit.
But, yeah, definitely "Thieves'."

I want a big cave with a piece of optional equipment at the end! (White Sword.)

(This of course implies that it will be possible to beat the game wielding only the L1 sword (Deku Stick). I see no reason why not...)

The Cave that which is Belonging to the King of the Theives, who may or may not be Plural in Number.

First, please read This Thread, then the line marked "IMPORTANT:" in My post in that same thread. For now: ...

.. G'haa. PC lab where I'm in now is closing in 5 minutes. Gotta jet! Great weekend all. Be back Saturday Night. Everything below this paragraph was typed many minutes ago.

[center][strike]DO NOT DO ANYTHING YET!
IGNORE WHAT'S BELOW UNTIL I TELL YOU IT'S OKAY![/strike]

... [strike]Although I am beginning to get these done.
Keep waiting, okay?[/strike]

... ...

Okay, I have prepared most of the necessary version.
GO

One thing I'll say though.

DO NOT Edit ANY COMBOS WHATSOEVER.[/center]
Not to be rude (Or loud) or anything, but if you modify any combos, make new ones, or remove them, or change any of the existing ones, it'll be hell to recombine them. Please, don't do anything at all with the combos other than place them into your own designated area. Please only work on your area, and nothing else.

Okay. Here's how this is going down.

BTW, the "Designated Color" corresponds to the color that I marked your screens for you on the map. (I also added a labelled combo for you so you know it's yours.)

I've already marked which screens need to have a Heart Container piece on them. Please do include one on those screens in any way you see fit. Thanks. 😊 The rest is yours. Remember, "No Item" just means no MAJOR item. Give out as many low-denomination rupees, bombs, arrows, etc as you want.

Saffith wrote:Eh, why not. I'll do one."

Map: 11
Screens: 76, 77, 67, 57, 47, 37, 36, 26, 27, 17
Designated Map Color: Purple (1)

_L_ wrote:I want a big cave with a piece of optional equipment at the end! (White Sword.)

Map: 11
Screens: 02, 03, 10, 11, 12, 13, 20, 21, 22, 23, 30, 31, 32, 33, 34
Designated Map Color: Light Purple / Gray (9)

TC wrote:Count me in ^_^;

Map: 11
Screens: 40, 41, 50, 51, 52, 53, 54, 55, 63.
Designated Map Color: Red (3)

Rocksfan13 wrote:I want one too.

Map: 11
Screens: 04, 05, 06, 07, 14, 15, 16, 24, 25, 35.
Designated Map Color: Blue (4)

Amaster42 wrote:I wouldn't mind makeing a cave either.

Map: 11
Screens: 73, 74, 75, 64, 65, 66, 56, 46, 45, 44, 43, 42.
Designated Map Color: Greenish (2)

[center]=--------------------------------------=[/center]

Tygore wrote:The Cave that which is Belonging to the King of the Theives, who may or may not be Plural in Number.

Map: 11
Screens: 40, 41, 42, 50, 51, 52.
Designated Map Color: --

Okay Tygore, would you like the entire thing? It shouldn't be that much, (1/4 of a map at most, .. also at least. 😛 ) But it'll probably be on the other side of the map, away from all these caves.

If people want to design more, we've got a whole entire other half of the map to work on. Map 11's LEFT half is now entirely filled, but the right half is virtually empty. Remember, use Map 12 for Layers 1 and 2, and map 13 for layers 3, 4, 5, and 6. ONLY use your own space, okay? That includes the space allotted for you on the layer maps. If you don't have map 11 screen 55, then don't use screen 55 on maps 12 or 13 either, okay?

Er uh? Did you forget about me Josh?

I want one too.

Just because I can't see this at work doesn't mean I can't DO anything.
I can still see Pure, ZCF, and ZCU. You know.

rocksfan13 wrote:Er uh? Did you forget about me Josh?

I want one too.

Just because I can't see this at work doesn't mean I can't DO anything.
I can still see Pure, ZCF, and ZCU. You know.

You'll notice that the information in that post is by far incomplete, and clearly copy/pasted. Even without the huge bold warning, I'm sure you can see how I'm not finished with it yet.

As soon as I can uncorrupt the latest NeoFirst, I can resume setting up the proper templates. The quest file was corrupted, and all the work I put in is gone. > <. I guess saving every five minutes just isn't enough then. 🙄 Would be nice to save a different quest file under a different name each time as a superbackup.

EDIT: DN was kind enough to fix it, (Thanks again, man. :highfive: ) and I'm setting up the room allotments this very second. I'm marking everyones' room(s) with a combo all their own so people know which rooms to work on and which to NOT work on. I'm placing a combo in there that acts as a label. There will be a few labels, for example:

  • Your name.
  • HCP - An HCP goes in this room.
  • No Item - No HCP. Basically "No important item." A smaller denomination of rupee is acceptable, or an arrow or two, for example.
  • Warp - You'll warp to and from this screen, so place some sort of stairs back up to the surface. Any warp will do, I guess, so long as it leads to the surface and not to another cave.
  • etc. Most should be fairly self-explanatory.

Can we get an update on who's cave you've received and who you have yet to hear from?
I would like to know if you've gotten mine.

Well, you sent me a PM, so ... But you should still be giving it to _L_ as he has the master version at the moment. I'm just working on graphics right now. ^^; So when _L_ is done with what he's doing, he'll give the master version back and we'll assemble what we have to from there.

But you can elsewhen, as you have just posted. Of course, I don't know your situation. It's just perplexing that you're able to tell me that you can't get on AGN, when you've posted on AGN to tell me such a thing. Know what I'm saying, Doug? 😛 You can't just upload a file and PM it to him when you CAN get on AGN? Or maybe give me all your files whenever you'd like, and I can do it?

Is PMing these to _L_ the proper way to submit these?
I have a few related things that I would post. I suppose I can just do that separately.

ShadowTiger wrote:But you can elsewhen, as you have just posted. Of course, I don't know your situation. It's just perplexing that you're able to tell me that you can't get on AGN, when you've posted on AGN to tell me such a thing. Know what I'm saying, Doug? 😛 You can't just upload a file and PM it to him when you CAN get on AGN? Or maybe give me all your files whenever you'd like, and I can do it?

Ok. Here it is. I work Monday - Friday 8am to 5pm. It's during those times that I cannot be on AGN. Just to get it straight.

As far as getting the stuff out to you guys, my cave work is at work, so if you don't mind, can you forward them to him?

I'm sorry if I've confused you. BTW: I was at home when I posted this one. Been here since noon.

Aaaah, ... if you're actually doing all this at work, I can see how it can be an issue. Thanks Doug, didn't know that. 😛 Perhaps get yourself a 128 MB or so USB Flash Disc? Those things are godlike for transporting files.

I'd recommend just linking them here though. I mean either works, but if everything is right here, visible, then we all know what's out there. 😛

Gotta go; weekend. Seeya Saturday Night. ^^: *waves*

I have one. It's 512 MB. But I have other ways of getting things around.
Today was just waayy to hectic and it all slipped my mind. I transfer it on Monday.

I'm glad you understand now. Have a good night, Josh.

All righty. I am done.

NeoFirstB13_9_19_06_CaveBuilding-Saffith.qst

There are two scripted FFCs in there that'll need combos added in. I made recolors of the originals, but I'm not too attached to them. I won't object in the least to using different ones.
I assume they won't actually be used, for the sake of the filesize, but I do also have the proper sounds. The scripts are currently using standard sounds, though, so if you want to use the custom ones, the scripts will have to be edited slightly.

Vacuum (screen 77)
The script
Tiles taken from LADX
Recolored tiles (palette 0A, CSet 9)
High-quality sound file
Low-quality sound file

Chaser trap (screen 47)
The script file
Tiles taken from OOS
Recolored tiles (main palette, CSet 8)
High-quality sound file
Low-quality sound file

Also, here's a quest (b13) showing how the combos should be set up: ffc_setup_example.qst

Two last things to note...
First, there is a bug in b13 which prevents the vacuum script from working. It will work fine in b14.
Second, let me know if you want to use the vacuum script in other rooms or quests; it'll require some of modification to be suitable for general use. Right now, it does only as much collision detection as the room requires. In other areas, it may leave Link stuck in solid objects. The chaser trap, on the other hand, should be fine to use anywhere as is.

Edit: Changed the vacuum script slightly. Updated the quest file accordingly, but if you already got it, you can just import the new script and change the D0 argument to 0.85.

I'm actually very glad to hear that. 😛 They'll need to be nice and pretty. ^^;

Make sure to make frequent backups of your work! All of you. Make a duplicate file of the .qst file every day! Don't let what happened to me happen to you! 😛

Well, with a little help from _L_ (read: I shamelessly stole his function), I improved the vacuum's collision detection. It's not perfect, but it's a lot better.
I'm not bothering with the quest file. Just compile the script. It's not like it's hard to do.

... Meh. I should have more time to work on these things soon.