No. These are for the next public release of ZC.
As popularly requested we are working towards a public release as soon as possible.
No. These are for the next public release of ZC.
As popularly requested we are working towards a public release as soon as possible.
WTF Why can't I vote just because I don't have a certain amoun of posts? I HAVE THE RIGHT TO VOTE AS AN AMERICAN CITECEN THAT IS OVER 21
zeldafan500 wrote:WTF Why can't I vote just because I don't have a certain amoun of posts? I HAVE THE RIGHT TO VOTE AS AN AMERICAN CITECEN THAT IS OVER 21
You can only vote if you know how to spell the word CITIZEN and you don't lie about your age (or know the voting age is 18, whatever you meant)... or you get 100 posts.
What you could have done was what other people did on this thread who aren't at 100 posts yet and voice your actual comments about the thread in your post, but you didn't do that. Good work.
zeldafan500 wrote:WTF Why can't I vote just because I don't have a certain amoun of posts? I HAVE THE RIGHT TO VOTE AS AN AMERICAN CITECEN THAT IS OVER 21
The laws of America have no bearing on what rules AGN enforces within its own site.
DarkDragon wrote:No. These are for the next public release of ZC.As popularly requested we are working towards a public release as soon as possible.
Pah, oh well. The dialouge editor would allow us to change the fonts right? If it can't do that then I'd rather have the enemy editor which doesn't sound that hard to implement.
zeldafan500 wrote:WTF Why can't I vote just because I don't have a certain amoun of posts? I HAVE THE RIGHT TO VOTE AS AN AMERICAN CITECEN THAT IS OVER 21
zeldafan500 wrote:And the message- as far as you know, Kingboo, I am 12. Or 21. or 5745674567561! I AM IMMORTAL! HA HA HA!.
......You certainly don't sound like a 21-year old unless you're extremely insane which you already are. You seem to be quite the idiot around here and every where else.
WTF Why can't I vote just because I don't have a certain amoun of posts? I HAVE THE RIGHT TO VOTE AS AN AMERICAN CITECEN THAT IS OVER 21... No wonder I keep thinking you're over 30!
Personally, I'd love to extend Beta testing until January 1st, or Christmas of 2006, without any new features added in, but I don't think I'd like to see a new version (Unless it's a bug-fix beta. 😛 ) until then at all. I would seriously rather a lot of time be devoted to this and get it right, than to get it out sooner because people want a bug-free version rather than a bugged-but-cooler version.
The more time it's given, the more bugs will be found and fixed. (And the more time NeoFirst has. :blah: )
Nobody has anything to lose by waiting. The more time you have, the more bugs you can find. The more bugs you can find, the more bugs you can fix. The more bugs you can fix, the happier you will be when ZC 2.12 (?) comes out whenever it will.
May I remind everyone that nobody here is being paid?
Sorry I got angry like that.
ShadowTiger wrote:Personally, I'd love to extend Beta testing until January 1st, or Christmas of 2006, without any new features added in, but I don't think I'd like to see a new version (Unless it's a bug-fix beta. 😛 ) until then at all. I would seriously rather a lot of time be devoted to this and get it right, than to get it out sooner because people want a bug-free version rather than a bugged-but-cooler version.The more time it's given, the more bugs will be found and fixed. (And the more time NeoFirst has. :blah: )
Nobody has anything to lose by waiting. The more time you have, the more bugs you can find. The more bugs you can find, the more bugs you can fix. The more bugs you can fix, the happier you will be when ZC 2.12 (?) comes out whenever it will.
May I remind everyone that nobody here is being paid?
Amen, ST. Everybody should wait. The Wii Isn't going to change its launch date, just because somebody can't wait. Besides, If we wait till the last minute of this realease, we can get a stable version AND get all of those cool features.
Note to Devs:
Are you ever going to finish the Subscreen editor, or just leave it rudimentary? I'd like to see it working flawlessly as well.
beefster09 wrote:Are you ever going to finish the Subscreen editor, or just leave it rudimentary? I'd like to see it working flawlessly as well.Seconded. Honestly, I find myself messing around with that more than any of the other new features, at the moment. I'd like to be able to add the objects such as "Current Item Name" to my subscreens also. And being able to add the new items we make, as well, would be nice.
I'm almost at 100 posts and able to vote! YAY! Just 5 more to go! Almost there.....must....reefrain.....from....spamming
EDIT: Hey WTF I got 100 posts, why can't I vote???
I`m pretty new around here & only getting into the whole Zelda Classic thing but I just thought I`d throw in my 2 cents anyway..
I`m running on a laptop here (sony vaio @ 1280x768 which doesn`t support resolutions below 800x600) so I can`t get either zquest-w or zelda-w to run fullscreen.
My suggestion for a feature in ZCFinal is that both progs can go fullscreen (scaling as neccessary) so all the laptop users out there can clearly see what they`re doing.
Even if possible a "scale by 3" option would be good.
(the command line options to double the size just aren`t enough at 1280x768)
dadio wrote:I`m pretty new around here & only getting into the whole Zelda Classic thing but I just thought I`d throw in my 2 cents anyway..
I`m running on a laptop here (sony vaio @ 1280x768 which doesn`t support resolutions below 800x600) so I can`t get either zquest-w or zelda-w to run fullscreen.
My suggestion for a feature in ZCFinal is that both progs can go fullscreen (scaling as neccessary) so all the laptop users out there can clearly see what they`re doing.
Even if possible a "scale by 3" option would be good.
(the command line options to double the size just aren`t enough at 1280x768)
It can be scaled by 3. Use the ZC launcher, or put "-scale 3" in the target part of your shortcut or program.
Thanks - I didn`t realise that. Works fine for zquest-w.. makes it much easier to use.
What about zelda-w? I tried -res 960 720.. without "big" it`s the usual tiny size & with "big" it`s double but not triple..
any options to get zelda-w scaled by 3?
Finally I could vote! I voted for the enemy editor.
I belive that a full Enemy editor would be great by 3.0, or even 2.5, but right now we need a really good, stable release. I say clean up the item editor, and release the stable. Dialouge and Enemy can/shoulc come after that.
dadio wrote:Thanks - I didn`t realise that. Works fine for zquest-w.. makes it much easier to use.
What about zelda-w? I tried -res 960 720.. without "big" it`s the usual tiny size & with "big" it`s double but not triple..
any options to get zelda-w scaled by 3?
Devs should give this option. I want it too. I can live with small screen gameplay, and big editing, though. Unless you are blind and/or have a high resolution, you don't really need this.
We should wait for everything, then make it stable. Set the realease date for christmas.(Just 36 days after the Wii comes out)
Combo Editor
I voted rudimentary enemy editor. I guess I'll be stuck on that feature until its actually in.
I still say the enemy editor is the last thing that I would add, the item editor middle, and the dialogue first. This is Zelda Classic, people.
What about an enemy editor would make it less classic? As far as I can tell, it's always been in the plans... Just, nobodies really stepped up to the plate yet.
an enemy and item editor would more or less have a huge impact on how a quest is made where as the dialog editor only makes it easier to do stuff already available in zc.
I say Item & Enemy, yeah, what would make it less classic or take away ZC's
roots by doing that?. I think if that's a complaint it already has left it's "classic"
roots by what ZQ can already do, so let's move forward, people use ZC for more
than Zelda games and more options would make it easier to make non Zelda
quests. after all how many enemies can use "Octorock" type attacks and still be
original, no matter what tiles you use for it?, we need more custom enemies to
make our quests more personalized, as well as the item editor, and finish what
true custom quests needed by making the subscreen editor already.
You do realize that all enemys simply walk around and shoot randomly and then shoot when it spots link right and that this just adds more of them right?
Yea, but it would still be cool to be able to edit thier HP and Damage.
Anyone else notice that a Red Moblin and a Slow Blue Octorok are basically identical lol. 😃
I just don't want to see ridiculous enemies. Some people can be irrational and create Octoroks that require 64 hits or something crazy. At least with the dialogue editor it will make it so much easier to do dialogue; i.e. make it more like a Zelda game.
Heh, look at that, the polls are tied (as of now, mind you 😛 ).
You could just as easily use the other two features in a ridiculous manner. If quest makers want to be ridiculous, they can do it with or without an enemy editor.
im glad someone agrees with me, thanks pineconn, and bigjoe me and pineconn (i assume pineconn agrees) are only voting for the dialog editor.
Only dialogue, yup. It would be quite a handy tool. I think there's already been a lot of additions (FF Combos, scripting, subscreen editor, custom item creator), and another one of the similar significance isn't needed. That's why dialogue would be the best.
yes... with the enemy editor and object editor the quests will lose there nostalgic feeling.
who said that the games would lose their nostalgic feelings, when if you want to
make a classic based quest, leave the enemies and items at their default.
it's not hard to do so, and remember NOT EVERYONE MAKES ZELDA QUESTS!!!.
for those who don't the editors will make a nice touch, I too plan on making a
non Zelda quest based on The Guardian Legend, so all of these editors will make
it easier to do so, ZC is a versitaile quest maker, and if a classic quest is what
you want to make, no one said even with the editors, that it can't still be that
way, and the dialog at this point would be nice and I would love to see it, but
isn't neccesary yet.
so what is the complaints about the nostalgia, you want classic... go and download
ZC version 1.84, the rest of us will gladly keep downloading the
newer versions, I for one like making more modern up to date quests.
and my main point in case anyone missed it is.....
.... leave the editors alone in the game if you still want to make a classic
type quest, the rest of us want our quests to be truly custom works of art.