Just noticed this when playing around with Octorok 4. It seems that when he shoots a bomb up and down, the correct sprite (bomb normal enemy) is shown. However, when shooting side to side the incorrect sprite (bomb super) is shown. Anyone else or the developers noticed this?
Octorok 4 Bomb Sprite Bug
It uses 2 sets of tiles (like the sword, arrows, and spears). The first set of tiles (or just 1 tile if the sprite is not animated) is the bomb pointing upwards (and is flipped vertically for when the bomb goes down). The second set is for the bomb going to the right.
Mission accomplished.