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Pushing a block by pushing against only half of it

2 replies · 1,373 views · Started 17 August 2006

In the original Zelda 1, Link cannot push blocks from the left or right side unless he is aligned fully on the same horizontal row of tiles with them.

In ZC, he can be standing half a tile above the position of the block and still push it from the left or right.

Example:
1st quest level 1, room right before "EASTMOST PENNINSULA IS THE SECRET". Line up Link with the block and the side doors, then walk half a tile up, then try to push the block. In ZC you can, in Z1 you can't.

This is more of an inconsistency with the original Zelda 1 than a programming bug. But it's also been in ZC for as long as I can remember. So I would really suggest fixing it with a quest rule, since hard-coded-fixing it has the potential to break any existing quests using block-pushing puzzles with limited walking space. (If there are any, anyway...I personally haven't seen such an example...)

I think this is still happening, but since it's not a game ending bug and it's a Z1 consistency issue, it can be moved.

They want all the inconsistencies that aren't fixed now to remain in the limbo forum for post 2.5, so they can be addressed later.