...which would serve as a "bounceback" combo that would knock Link back but do no damage. It could be used to simulate force fields or walls of jelly or other elastic substances.
Combo type: Damage (0 hearts)
We should just name it Knockback, then. But the idea is good. Heck, I wouldn't mind seeing a bubble variation. Not that I'd use it(the bubble one, that is).
It would also have to make Link vulerable when he bounces back, but yeah, this is a really cool idea. I can think of plenty of uses for this (including the bumpers from LttP)
You know, I totally and completely agree, _L_. Frankly, nearly any possible iteration of this combo via any of the ideas in this thread would make it work.