Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Multi-combo flags (ZC 2.10)

2 replies · 1,124 views · Started 09 August 2006

Help! I'm having a problem with my Code Lyoko quest. I have a multi-combo set up as follows:

1) Character must burn a tree to get a clear path to a shop.
2) Character must bomb open the shop entrance.

The combo works, and the trees disappear permanently (as I wanted), but every time the character leaves the screen, he must re-bomb the entrance to the shop (which I didn't want). Any way to make it so that once the shop is open it stays open? Thanks!

-gryx

This is an ASCII of the scenario (T=trees, *=bomb wall, w=storefront)
[FONT="Fixedsys"]
TTTTTTT
T.....T
T.[COLOR="Red"]www
.T
T.www.T
T.w*w.T
T.....T
TTTTTTT[/COLOR][/FONT]

This is more a problem for 2.11. =/ It's a lot easier to solve in there. You'd make new combos on the combo page specifically for this purpose: A tree with the inherent flag of Flag #4, burnable, and a cracked door (Or whatever.) with the inherent flag of Flag #6, bombable. Then you'd place those combos onto the screen as necessary, and place the flag: Singular (16-31) I think, onto those combos. Then, each burns on its own! It's also remembered for the next time you come back to the screen. 😊