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Heart Container Piece Counter

17 replies · 3,123 views · Started 07 August 2006

Are you sure? Unless you specify a number of HC pieces in the init data, it's going to show 0. And by counter, do you mean a "Current Item" subscreen object with the class being "HC Piece"?

In map types you select what your heart container piece container looks like, but that isn't what shows in the map area in the game.
It's showing a heart container piece instead and it's in the wrong cset.

User posted image

This is the Castle Haunt III quest I've been working on, and this bug has followed my tileset from version to version, since the Z3 subscreen was added to the editor in what.... A6?
So it's happening for me in several quests.

Send me the quest (or another quest) that's doing this. I'm not seeing it in Revision 2, either on the overworld or in a dungeon.

I just discovered that it's actually because the HC Piece item sprite is animated. If it were just 1 frame (or 0), then the subscreen works. Open up 211test.qst so see what I mean.

yeah, I actually think that this was a problem in the last beta too, because I noticed this when I was playing Hero of Dreams on that beta.

Been a problem since the addition of the Z3 subscreen.
I put the animation of the HC piece to 0 and it's working for me in the subscreen, I haven't actually tried collecting pieces.

You guys are making this sound like it's not a bug. 😛 If it was really a ... "feature," ... you'd be able to animate all four of the Heart Container Piece states, but there's only one state of it regardless of how many pieces you have, so...

Dark Nation wrote:This should be fixed in the latest beta. Is anyone still getting it?

I am. This time it's because it's *not* animated. Which is plain weird.